Kilo Project! A08 (Video is up!)

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Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Kilo Project! A08 (Video is up!)

Post by Dany0 »

2Nadeo: have you considered volumetric billboarding/sprites/textures? They are very very very very VERY cheap. At least compared to a polygon shape that would give the same detail. And you're using C so that's very compatible with all the voxlap optimizations.
taxi18
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Joined: 17 Aug 2011, 10:41

Re: Kilo Project! A08 (Video is up!)

Post by taxi18 »

Today, i watch the video again, and i have fun again! :D :thumbsup:
Fix
Nadeo
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Re: Kilo Project! A08 (Video is up!)

Post by Fix »

Dany0 wrote:2Nadeo: have you considered volumetric billboarding/sprites/textures? They are very very very very VERY cheap. At least compared to a polygon shape that would give the same detail. And you're using C so that's very compatible with all the voxlap optimizations.
Can you be more specific? What do you mean exactly by volumetric ? What benefits do you expect from a texture always seen from front ?

I agree the part with the moving sprite wasn't a very good choice, it's the worst point of view for looking at them. but the movie is entertaining.
metoxys
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Re: Kilo Project! A08 (Video is up!)

Post by metoxys »

Fix wrote:I agree the part with the moving sprite wasn't a very good choice, it's the worst point of view for looking at them. but the movie is entertaining.
It is a bit entertaining, no?
Fix
Nadeo
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Re: Kilo Project! A08 (Video is up!)

Post by Fix »

Metoxys : it is :pop: :pop:
metoxys
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Re: Kilo Project! A08 (Video is up!)

Post by metoxys »

Fix wrote:Metoxys : it is :pop: :pop:
It is eating unlimited supplies of popcorn? :shock:
Holy crap, man!
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Kilo Project! A08 (Video is up!)

Post by Dany0 »

Fix:
there is an implementation of this idea at antisphere.com also check out www-evasion.imag.fr/~Fabrice.Neyret/


basically a voxel model but cheaper for vegetation
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