Kilo Project! A08 (Video is up!)
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Re: Kilo Project! A08 (Video is up!)
2Nadeo: have you considered volumetric billboarding/sprites/textures? They are very very very very VERY cheap. At least compared to a polygon shape that would give the same detail. And you're using C so that's very compatible with all the voxlap optimizations.
Re: Kilo Project! A08 (Video is up!)
Today, i watch the video again, and i have fun again!



Re: Kilo Project! A08 (Video is up!)
Can you be more specific? What do you mean exactly by volumetric ? What benefits do you expect from a texture always seen from front ?Dany0 wrote:2Nadeo: have you considered volumetric billboarding/sprites/textures? They are very very very very VERY cheap. At least compared to a polygon shape that would give the same detail. And you're using C so that's very compatible with all the voxlap optimizations.
I agree the part with the moving sprite wasn't a very good choice, it's the worst point of view for looking at them. but the movie is entertaining.
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Re: Kilo Project! A08 (Video is up!)
It is a bit entertaining, no?Fix wrote:I agree the part with the moving sprite wasn't a very good choice, it's the worst point of view for looking at them. but the movie is entertaining.
Re: Kilo Project! A08 (Video is up!)
Metoxys : it is



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Re: Kilo Project! A08 (Video is up!)
It is eating unlimited supplies of popcorn?Fix wrote:Metoxys : it is![]()

Holy crap, man!
Re: Kilo Project! A08 (Video is up!)
Fix:
there is an implementation of this idea at antisphere.com also check out www-evasion.imag.fr/~Fabrice.Neyret/
basically a voxel model but cheaper for vegetation
there is an implementation of this idea at antisphere.com also check out www-evasion.imag.fr/~Fabrice.Neyret/
basically a voxel model but cheaper for vegetation
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