SpeedBall Title Pack Released!

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Awpteamoose
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Re: SpeedBall Title Pack Released!

Post by Awpteamoose » 21 Sep 2013, 03:21

This is really great, guys, keep up the awesome work.

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steeffeen
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Re: SpeedBall Title Pack Released!

Post by steeffeen » 21 Sep 2013, 08:52

Awpteamoose wrote:This is really great, guys, keep up the awesome work.
thanks man, especially for starting it all :)
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

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    UrinStein
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    Re: SpeedBall Title Pack Released!

    Post by UrinStein » 21 Sep 2013, 22:30

    W00t00t00t awpteamoose is in da house! :o

    Thank you a lot for bringing Speedball to Shootmania. :D
    kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
    > I know I speak intelligent English

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    Awpteamoose
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    Re: SpeedBall Title Pack Released!

    Post by Awpteamoose » 23 Sep 2013, 00:10

    steeffeen wrote:thanks man, especially for starting it all :)
    UrinStein wrote:W00t00t00t awpteamoose is in da house! :o

    Thank you a lot for bringing Speedball to Shootmania. :D
    Oh my pleasure, I never would've thought something I wrote in a few nights would have any kind of following. If you've taken a look at the code you know how bad it is. Also credit is due to my mate Zanarias who made most of the first maps.

    Question though - when do you guys play? I popped in a few times during the past couple of days and all the servers were empty.

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    phil13hebert
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    Re: SpeedBall Title Pack Released!

    Post by phil13hebert » 23 Sep 2013, 01:53

    Awpteamoose wrote:
    steeffeen wrote:thanks man, especially for starting it all :)
    UrinStein wrote:W00t00t00t awpteamoose is in da house! :o

    Thank you a lot for bringing Speedball to Shootmania. :D
    Oh my pleasure, I never would've thought something I wrote in a few nights would have any kind of following. If you've taken a look at the code you know how bad it is. Also credit is due to my mate Zanarias who made most of the first maps.

    Question though - when do you guys play? I popped in a few times during the past couple of days and all the servers were empty.
    Just go on their teamspeak and tell them you want to play speedball :roflol:
    That's what I'm doing sometimes and it's working ^^
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    TitiShu
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    Re: SpeedBall Title Pack Released!

    Post by TitiShu » 23 Sep 2013, 14:44

    Awpteaaaaamooooooooooooooooose :thx: :thx: :thx:

    I've just played 1hour since the tournament -___-

    But I'll be back soon (and with more new blocks)
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    Awpteamoose
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    Re: SpeedBall Title Pack Released!

    Post by Awpteamoose » 23 Sep 2013, 15:20

    phil13hebert wrote:Just go on their teamspeak and tell them you want to play speedball :roflol:
    That's what I'm doing sometimes and it's working ^^
    Which teamspeak? I haven't played the game or lurked the forums for ages.

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    phil13hebert
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    Re: SpeedBall Title Pack Released!

    Post by phil13hebert » 23 Sep 2013, 18:13

    Awpteamoose wrote:
    phil13hebert wrote:Just go on their teamspeak and tell them you want to play speedball :roflol:
    That's what I'm doing sometimes and it's working ^^
    Which teamspeak? I haven't played the game or lurked the forums for ages.
    The devota one ^^
    OS: Windows 7 64 bit
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    Zanarias
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    Re: SpeedBall Title Pack Released!

    Post by Zanarias » 01 Oct 2013, 22:08

    Great work guys! I wasn't really expecting to see this sort of stuff happen to Speedball!

    If any of my maps (Slampost/Superflux/Fastpost) need to be updated for quality of life, gameplay changes, bugs, whatever, I can update them. Just tell me what I need to know. I don't know which ones are in the titlepack though.

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    UrinStein
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    Re: SpeedBall Title Pack Released!

    Post by UrinStein » 03 Oct 2013, 17:20

    Your maps have aged like good whine, even with the gameplay changes. :D
    The description of Slampost says "The best Speedball map (and the only one)".
    The first part is worth a discussion but the part in brackets definitely isn't up to date. :P

    Only thing to mention would be the shadow bugs on old maps. Many blocks have been slightly changed in Beta days causing weird graphic bugs so if you could just recompute the shadows of your maps and reupload them on Exchange that would be great.
    kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
    > I know I speak intelligent English

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