Obstacle Title Pack!

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steeffeen
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Re: Obstacle Title Pack!

Post by steeffeen » 15 Aug 2014, 16:42

shreder wrote:No problem, just tell me when you can :thumbsup:
good thing you wrote again because i forgot about your problem, sorry
well unfortunately the map isn't made by me and it's long ago that i played the last time, so i can't really help because i don't have the time to start trying it (yes this is embarrassing ^^)

maybe an actual player can help here? anyone? :P
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    shreder
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    Re: Obstacle Title Pack!

    Post by shreder » 20 Aug 2014, 14:44

    Hm, maybe a screen could help you to help me ^^
    At least for the C03, I reached this block but I can't get what I have to do with it...

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    Re: Obstacle Title Pack!

    Post by steeffeen » 20 Aug 2014, 14:49

    ha!
    yeah, Nadeo changed this crystal block so that it can't be used as goal anymore, which it used to be, now it's only decoration
    that means that this map can't be finished -.-
    thanks for the report and sorry for the inconveniences
    i will try to create an update in the near future (probably not until next week though)
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      shreder
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      Re: Obstacle Title Pack!

      Post by shreder » 20 Aug 2014, 15:24

      Oh ok ! I'm not a noob then :D
      steeffeen wrote:i will try to create an update in the near future (probably not until next week though)
      Good news :thumbsup:
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      shreder
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      Re: Obstacle Title Pack!

      Post by shreder » 19 Sep 2014, 15:40

      I've beaten the Author Time on all A maps so I decided to upload them on YT :)
      Here's the first half of the A level :

      A01 - Welcome to Obstacle
      A02 - Obstacle Castle
      A03 - Rescue Yourself!
      A04 - Ruined
      A05 - Darkham City
      A06 - The Lock Mess
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      Re: Obstacle Title Pack!

      Post by steeffeen » 12 Jan 2015, 23:09

      Hey there,
      Good guy Eole made an update of the obstacle script! Big thanks for that! :thx:
      Today I finally managed to re-generate the title pack and upload it, you can download it ingame!
      Have fun! :D

      See Eole's changes on GitHub:
      https://github.com/steeffeen/ManiaPlane ... f8f2658f60
      Eole wrote:- Fast respawn setting (S_FastRespawn). Allow players to respawn instantly on the latest activated checkpoint. This create a bug on old maps that use a pole block as a checkpoint. If a player try to fast respawn on this checkpoint the script will crash and restart. To fix the problem you just have to open the map in the editor and save it with the latest version of the title pack. Alternatively you can disable the fast respawn on old maps by setting S_FastRespawnOldMap to False in your MatchSettings file. Only a few maps use pole as checkpoint, so the fast respawn is enable on old maps by default.
      - Jump to checkpoint setting (S_AllowJump). Press alt and display the checkpoints best times scores table. Click on the checkpoint number button and you will be teleported to that checkpoint. Your time will be invalidated and you won't be able to activate the final goal.
      - Respawn penalty setting (S_RespawnPenalty). Give a time penalty to players who respawn at a checkpoint.
      - Display the ranking of the player above his time at the checkpoint when he activates it.
      - Use a Storm styled background for the scores table.
      - Bump version number. Mode : 2.4 (2014-07-15) -> 2.5 (2014-12-18), MapType : 3.4 (2014-07-15) -> 3.5 (2014-12-18)
      - Fix deprecated variables on CSmPlayer.
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        novationx
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        Re: Obstacle Title Pack!

        Post by novationx » 13 Jan 2015, 00:41

        steeffeen wrote:Hey there,
        Good guy Eole made an update of the obstacle script! Big thanks for that! :thx:
        Today I finally managed to re-generate the title pack and upload it, you can download it ingame!
        Have fun! :D

        See Eole's changes on GitHub:
        https://github.com/steeffeen/ManiaPlane ... f8f2658f60
        Eole wrote:- Fast respawn setting (S_FastRespawn). Allow players to respawn instantly on the latest activated checkpoint. This create a bug on old maps that use a pole block as a checkpoint. If a player try to fast respawn on this checkpoint the script will crash and restart. To fix the problem you just have to open the map in the editor and save it with the latest version of the title pack. Alternatively you can disable the fast respawn on old maps by setting S_FastRespawnOldMap to False in your MatchSettings file. Only a few maps use pole as checkpoint, so the fast respawn is enable on old maps by default.
        - Jump to checkpoint setting (S_AllowJump). Press alt and display the checkpoints best times scores table. Click on the checkpoint number button and you will be teleported to that checkpoint. Your time will be invalidated and you won't be able to activate the final goal.
        - Respawn penalty setting (S_RespawnPenalty). Give a time penalty to players who respawn at a checkpoint.
        - Display the ranking of the player above his time at the checkpoint when he activates it.
        - Use a Storm styled background for the scores table.
        - Bump version number. Mode : 2.4 (2014-07-15) -> 2.5 (2014-12-18), MapType : 3.4 (2014-07-15) -> 3.5 (2014-12-18)
        - Fix deprecated variables on CSmPlayer.

        Nice nice! Now fix your instagib script! :D It's missing some stuff or has some bugs :(
        The community needs you :D
        The neverending waiting game has to stop.

        shreder
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        Re: Obstacle Title Pack!

        Post by shreder » 13 Jan 2015, 02:10

        Great !
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        marlburrow
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        Re: Obstacle Title Pack!

        Post by marlburrow » 13 Jan 2015, 20:29

        Nice work ! Instant respawn is very cool !

        Live ranking bug has been fixed ? i'm talking about players who are ranked with their title pack ranking when records has the same number of seconds.

        marlburrow
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        Re: Obstacle Title Pack!

        Post by marlburrow » 13 Jan 2015, 20:37

        Little suggestion :
        It could be nice to add the number of respawns and checkpoints times on each record getted by the OnPlayerFinish event.

        Thanks :)
        Last edited by marlburrow on 13 Jan 2015, 23:16, edited 1 time in total.

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