TrackMania² United Stadium 1.1! // Update!
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- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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MB - B550 AORUS ELITE
RAM - 32GB
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GPU - Nvidia GeForce RTX 3070Ti
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MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Thanks, for the report, I've competelly forgot that thing to fix in my last updates
I know exactly what items (2) are broken - RoadCross and RoadCross2. They are unfinished an I think I use only one of these on SnowD2.
I don't know what do you mean, I used ValleyCar + Wood in past and these 2 items aren't updated yet (it will take me 10 seconds to fix that ). I don't plan using Lagoon on wood anytime. I don't know from where did you get that informationFlorenzius wrote: ↑04 Apr 2018, 12:39 I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Just finished united solo and noticed the wood texture diffrence.
Also wanted to ask, what kind of sorcery is necessary to beat gold time on SnowD1?
Also wanted to ask, what kind of sorcery is necessary to beat gold time on SnowD1?
- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
It's slippery in fact and feels like LagoonCar on Wood. I even remember some time you told me that the SnowCar is based on LagoonCar, but I can be wrong. At least it feels weird anywaysadamkooo2 wrote: ↑04 Apr 2018, 20:30I don't know what do you mean, I used ValleyCar + Wood in past and these 2 items aren't updated yet (it will take me 10 seconds to fix that ). I don't plan using Lagoon on wood anytime. I don't know from where did you get that informationFlorenzius wrote: ↑04 Apr 2018, 12:39 I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Yes, but I don't use LagoonCar + Wood material combination and I won't use it in the futureFlorenzius wrote: ↑04 Apr 2018, 23:36 It's slippery in fact and feels like LagoonCar on Wood. I even remember some time you told me that the SnowCar is based on LagoonCar, but I can be wrong. At least it feels weird anyways
Don't worry, I'll fix it in next update.
Ok, I see that the snow is too hard and I decided to change it to better material
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Hello guys!
This whole post will be about Island environmnent of TM2UF.
I would like to ask you what IslandCar physics do you prefer:
Variant A:
- the current one (TM2UF 2.4 -2.6.1)
- based on ValleyCar + Pavement material = 100% slide
Variant B:
- used in TM2UF v 2.0 -2.2
- based on Canyoncar + Asphalt material = Brake to slide
Variant C:
- it'll be based on StadiumCar (I can't change acceleration or steering, only gravity)
- using Asphat material = sliding over 300 KM/H
I have done new platform blocks:
Have a nice day!
This whole post will be about Island environmnent of TM2UF.
I would like to ask you what IslandCar physics do you prefer:
Variant A:
- the current one (TM2UF 2.4 -2.6.1)
- based on ValleyCar + Pavement material = 100% slide
Variant B:
- used in TM2UF v 2.0 -2.2
- based on Canyoncar + Asphalt material = Brake to slide
Variant C:
- it'll be based on StadiumCar (I can't change acceleration or steering, only gravity)
- using Asphat material = sliding over 300 KM/H
I have done new platform blocks:
Have a nice day!
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Nice blocks
For Island I would prefer the variant B, Canyon car.
For Island I would prefer the variant B, Canyon car.
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Thanks for writing your opinion
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Tried out again today. Not clicking "Solo Test" but "Solo Mode". You see a number of skillpoints but they are not visible. it Works if i go through "Solo-Test".
Tried out today again. I get this bug only if i click "Maniaplanet". If i click "TM2UF" i dont get it.
I prefer Option C but what i found out today Option A is definitely the wrong way. If doesnt feel like island at all atm.adamkooo2 wrote: ↑07 Apr 2018, 13:17 Hello guys!
This whole post will be about Island environmnent of TM2UF.
I would like to ask you what IslandCar physics do you prefer:
Variant A:
- the current one (TM2UF 2.4 -2.6.1)
- based on ValleyCar + Pavement material = 100% slide
Variant B:
- used in TM2UF v 2.0 -2.2
- based on Canyoncar + Asphalt material = Brake to slide
Variant C:
- it'll be based on StadiumCar (I can't change acceleration or steering, only gravity)
- using Asphat material = sliding over 300 KM/H
I have done new platform blocks:
Have a nice day!
Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!
Those are really cool looking blocks!
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Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
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