TrackMania² United Forever TP 2.7.1 // Archive Availaible!

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Florenzius
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by Florenzius » 04 Apr 2018, 12:39

I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
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adamkooo2
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by adamkooo2 » 04 Apr 2018, 20:30

Sparkster wrote:
04 Apr 2018, 10:10
Some of the snow wood roads have a different surface than the other ones.
Thanks, for the report, I've competelly forgot that thing to fix in my last updates :thx: :thumbsup:
TMarc wrote:
04 Apr 2018, 11:32
Could you please be more specific?
I know exactly what items (2) are broken - RoadCross and RoadCross2. They are unfinished an I think I use only one of these on SnowD2.
Florenzius wrote:
04 Apr 2018, 12:39
I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
I don't know what do you mean, I used ValleyCar + Wood in past and these 2 items aren't updated yet (it will take me 10 seconds to fix that :mrgreen: ). I don't plan using Lagoon on wood anytime. I don't know from where did you get that information :?
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scavfan
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by scavfan » 04 Apr 2018, 21:29

Just finished united solo and noticed the wood texture diffrence.

Also wanted to ask, what kind of sorcery is necessary to beat gold time on SnowD1? :mrgreen:

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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by Florenzius » 04 Apr 2018, 23:36

adamkooo2 wrote:
04 Apr 2018, 20:30
Florenzius wrote:
04 Apr 2018, 12:39
I wouldn't take the Wood surface-id at all.. as your SnowCar is based on the LagoonCar and it's really slippery when you are taking close corners
I don't know what do you mean, I used ValleyCar + Wood in past and these 2 items aren't updated yet (it will take me 10 seconds to fix that :mrgreen: ). I don't plan using Lagoon on wood anytime. I don't know from where did you get that information :?
It's slippery in fact and feels like LagoonCar on Wood. I even remember some time you told me that the SnowCar is based on LagoonCar, but I can be wrong. At least it feels weird anyways
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by adamkooo2 » 05 Apr 2018, 20:09

Florenzius wrote:
04 Apr 2018, 23:36
It's slippery in fact and feels like LagoonCar on Wood. I even remember some time you told me that the SnowCar is based on LagoonCar, but I can be wrong. At least it feels weird anyways
Yes, but I don't use LagoonCar + Wood material combination and I won't use it in the future
scavfan wrote:
04 Apr 2018, 21:29
Just finished united solo and noticed the wood texture diffrence.
Don't worry, I'll fix it in next update.
scavfan wrote:
04 Apr 2018, 21:29
Also wanted to ask, what kind of sorcery is necessary to beat gold time on SnowD1?
Ok, I see that the snow is too hard and I decided to change it to better material
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by adamkooo2 » 07 Apr 2018, 13:17

Hello guys!

This whole post will be about Island environmnent of TM2UF.

I would like to ask you what IslandCar physics do you prefer:

:arrow: Variant A:
- the current one (TM2UF 2.4 -2.6.1)
- based on ValleyCar + Pavement material = 100% slide

:arrow: Variant B:
- used in TM2UF v 2.0 -2.2
- based on Canyoncar + Asphalt material = Brake to slide

:arrow: Variant C:
- it'll be based on StadiumCar (I can't change acceleration or steering, only gravity)
- using Asphat material = sliding over 300 KM/H


I have done new platform blocks:
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Have a nice day! :)
/\rkady
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TMarc
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by TMarc » 07 Apr 2018, 16:06

Nice blocks :thumbsup:

For Island I would prefer the variant B, Canyon car.
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by adamkooo2 » 07 Apr 2018, 16:42

TMarc wrote:
07 Apr 2018, 16:06
Nice blocks :thumbsup:

For Island I would prefer the variant B, Canyon car.
Thanks for writing your opinion :thx:
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McBain
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by McBain » 07 Apr 2018, 23:13

adamkooo2 wrote:
02 Apr 2018, 09:23
McBain wrote:
31 Mar 2018, 21:26
if you dont go through your links on start menu you will not receive any skillpoints --> if you click solo mode
I haven't seen that issue, it works for me.
Tried out again today. Not clicking "Solo Test" but "Solo Mode". You see a number of skillpoints but they are not visible. it Works if i go through "Solo-Test".
adamkooo2 wrote:
02 Apr 2018, 09:23
McBain wrote:
31 Mar 2018, 21:26
somehow when i entered editor i wasnt able to come back to start screen of titlepack. only option is to restart Maniaplanet?? The "back" button either closed the titlepack or did nothing. When re-enter the titlepack im again in this editor window..
This one works too, are you sure that you have the newest version? Go to TM2UF Profile and check if you have "v 2.6.1" in right bottom corner.
Tried out today again. I get this bug only if i click "Maniaplanet". If i click "TM2UF" i dont get it.
adamkooo2 wrote:
07 Apr 2018, 13:17
Hello guys!

This whole post will be about Island environmnent of TM2UF.

I would like to ask you what IslandCar physics do you prefer:

:arrow: Variant A:
- the current one (TM2UF 2.4 -2.6.1)
- based on ValleyCar + Pavement material = 100% slide

:arrow: Variant B:
- used in TM2UF v 2.0 -2.2
- based on Canyoncar + Asphalt material = Brake to slide

:arrow: Variant C:
- it'll be based on StadiumCar (I can't change acceleration or steering, only gravity)
- using Asphat material = sliding over 300 KM/H


I have done new platform blocks:
Image

Have a nice day! :)
I prefer Option C but what i found out today Option A is definitely the wrong way. If doesnt feel like island at all atm.

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Miss
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Re: TrackMania² United Forever TP 2.6.1 //Scripts Update!

Post by Miss » 08 Apr 2018, 01:04

Those are really cool looking blocks!
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