TM // Pursuit v3.1 // NFS gamemode - new title on its way!
Moderator: English Moderator
- Dommy
- Translator
- Posts: 1901
- Joined: 25 Aug 2011, 21:45
- Manialink: exchange
- Location: Poland
- Contact:
TM // Pursuit v3.1 // NFS gamemode - new title on its way!
Hello
I'm proud to present you my new gamemode: PURSUIT
RULES:
1. POLICE must catch all THIEVES by touching them (driving through them).
2. Map is divided into 3 rounds.
3. At beginning of the round everyone are Thieves, then is tossed first Policeman.
4. You can be first policeman if you press Respawn before tossing. Random player will be chosen from requests list.
5. Dynamic time limit - every time someone is caught time is reduced.
SCORING:
+1 if you're a thief and you survive other catch
+2 if you're a policeman and you catch a thief
+5 if you're a thief and you survive after time end
+(thieves count/3)+1 for being the first policeman
KNOWN ISSUES:
1. TrackMania has visual delay (0.1 second), but I found a way to reduce it to minimum. Anyway, be sure that sometimes not all catches, that you can see are received by server.
DETAILED INSTRUCTION:
https://github.com/domino54/title-packs ... Pursuit.md
DOWNLOAD:
Not public available yet
SOURCE CODE ON GITHUB:
Partially available at https://github.com/domino54/title-packs ... s/domino54
PLAY NOW:
TrackMania 2 Stadium
http://maniapla.net/#join=paragon-pursu ... @TMStadium
TrackMania 2 Multi-Environment
http://maniapla.net/#join=paragon-pursu ... @nadeolabs
TrackMania 2 Canyon
http://maniapla.net/#join=paragon-pursu ... n@TMCanyon
CREATE A MAP:
Pursuit map can be just normal race track. A few tricks you should use:
1. Place multilap instead start and finish - players won't restart when crossing finish line.
2. Border your map with high blocks (terrain mountains, etc.) to prevent escaping arena.
3. Avoid blocks that can be used to fall under map.
4. Don't place turbos on two way roads - players won't get slower driving from opposite direction.
5. (Stadium) 64x64 base is way too big, if your map is hide and seek.
HOW TO PLACE OFFZONE ON MAPS
Coming soon...
ALL TIME STATISTICS
Coming soon...
DOMINATING PLAYERS
Coming soon...
POLICE DETECTOR FOR THIEVES
Coming soon...
BALANCED SPEED (Canyon & Valley only)
Coming soon...
Last edited by Dommy on 31 May 2017, 11:17, edited 10 times in total.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
- Nerpson
- Translator
- Posts: 1555
- Joined: 27 Sep 2013, 18:02
- Manialink: nerpson
- Location: France
- Contact:
Re: Pursuit - Need for Speed gamemode
I tested it and I can assure you that it's really fun to play.
- tombuilder
- Posts: 320
- Joined: 28 Feb 2013, 10:33
Re: Pursuit - Need for Speed gamemode
So the touches are really recognized and you are automatically send to the other team? That would be really awesome.
- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Pursuit - Need for Speed gamemode
I have seen the Server. I have still not testet. Can the cars crash?
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Pursuit - Need for Speed gamemode
Cool idea.
If you could have a graphic attach to the car you could also do "Capture the Flag" or "Pass the Bomb" modes.
If you could have a graphic attach to the car you could also do "Capture the Flag" or "Pass the Bomb" modes.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Pursuit - Need for Speed gamemode
Yes! Cool ideas! This modes are in TrackRacing OnlineDemented wrote:Cool idea.
If you could have a graphic attach to the car you could also do "Capture the Flag" or "Pass the Bomb" modes.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Pursuit - Need for Speed gamemode
What if i don't hide it or i want left it as building?domino54 wrote: To create a map just build normal map with well hidden finish line!
- Dommy
- Translator
- Posts: 1901
- Joined: 25 Aug 2011, 21:45
- Manialink: exchange
- Location: Poland
- Contact:
Re: Pursuit - Need for Speed gamemode
When player cross finish he respawn, but you can use multilap insteadmvv0105 wrote:What if i don't hide it or i want left it as building?domino54 wrote: To create a map just build normal map with well hidden finish line!
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
Who is online
Users browsing this forum: No registered users and 2 guests