TrackMania 2 Paradise TP 2.0 Update!

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adamkooo2
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Re: TrackMania 2 Paradise [new TP] 1.4

Post by adamkooo2 » 12 Oct 2015, 16:44

Paradise has been updated (yesterday :lol: ) !
+New maps has been built and you can test them ;)
+you can select race (race 1 and 2) and drag (oponent)
If you found a bug write here :thumbsup:

because my title packs have bugs, and I´ll (if I can) fix it ;)
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adamkooo2
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Re: TrackMania 2 Paradise [new TP] 1.4

Post by adamkooo2 » 02 Nov 2015, 14:48

Hi there!


I have one question:
How I can add (playable) button to next map?

Because I already tried (yes, you, who have newest version of tp can test it, but it doesn't work :D ) on roundabout 1 if you stop it shows window with races, but doesn't work if you select any race :/


Thank you first :thx:
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adamkooo2
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Re: TrackMania 2 Paradise [new TP] 1.4

Post by adamkooo2 » 07 Feb 2016, 19:49

hello,

I just rendered video of one of Paradise´s tracks ;)
https://www.youtube.com/watch?v=uDIczhcEEW0

have fun! :pil
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adamkooo2
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Re: TrackMania 2 Paradise [new TP] 1.5

Post by adamkooo2 » 08 Feb 2016, 20:49

update 1.5
What´s new?

-better design for menu ;)
-new/edited maps
-more translated...

English menu:
Image

link new:
https://dl.dropbox.com/s/vovro9l609i17a ... e.Pack.Gbx

Have fun!
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adamkooo2
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Re: TrackMania 2 Paradise TP 1.5 // 2.0 Very soon!

Post by adamkooo2 » 02 Sep 2017, 13:34

UPDATE 2.0
what to expect:
- 3 new cars with realistic physics (acceleration and steering)
- all tracks are rebuild
- new manialinks
- you will be able to stop on roundabout and in tunnel in Freeroam map and select a track here (it will move you to the track you select)
- base TMValley

I'll upload it very soon ;)
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adamkooo2
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Re: TrackMania 2 Paradise TP 2.0 Update!

Post by adamkooo2 » 03 Sep 2017, 13:21

Update is relased!
Now you are able to select events when you go to race map and stop on some places
Image
Get it now from the store! :)

Gameplay:
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745
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Re: TrackMania 2 Paradise TP 2.0 Update!

Post by 745 » 03 Oct 2017, 03:43

Freeroam? I like it.

Custom gameplays are very good. My freeroam map worked better with your cars than with the original Valley :1010

I wonder if it's possible to make a meta-map where if you quit map [0,0] to the north at 5th block right-to-left, game spawns you in map [0,1] in the south, at 5th block right-to-left. That'd be a lot of work, 400 maps to cover from [-10,-10] to [10,10], but very interesting for RPG adventures in TM or SM or an extended Raid race.

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adamkooo2
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Re: TrackMania 2 Paradise TP 2.0 Update!

Post by adamkooo2 » 03 Oct 2017, 17:37

745 wrote:
03 Oct 2017, 03:43
I wonder if it's possible to make a meta-map where if you quit map [0,0] to the north at 5th block right-to-left, game spawns you in map [0,1] in the south, at 5th block right-to-left. That'd be a lot of work, 400 maps to cover from [-10,-10] to [10,10], but very interesting for RPG adventures in TM or SM or an extended Raid race.
Maybe I can add a manialink that asks user to continue to next part of track (it will load new map). Or I can add it to other my existing/WIP projects (maybe to Slovakian Towns) if not to the TM2 Paradise TP.
745 wrote:
03 Oct 2017, 03:43
Freeroam? I like it.
Custom gameplays are very good. My freeroam map worked better with your cars than with the original Valley :1010
If you want I can use your track as second map but I will have to create new events and edit it a little.
Thanks for ideas :thx:
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745
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Re: TrackMania 2 Paradise TP 2.0 Update!

Post by 745 » 04 Oct 2017, 03:53

adamkooo2 wrote:
03 Oct 2017, 17:37
745 wrote:
03 Oct 2017, 03:43
Freeroam? I like it.
Custom gameplays are very good. My freeroam map worked better with your cars than with the original Valley :1010
If you want I can use your track as second map but I will have to create new events and edit it a little.
Thanks for ideas :thx:
If you like it, you can, of course. It's unpassworded. :thumbsup:

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