It was a fun experience with diverse things to do: pick weapons, go to shield, try to score, protect the goal etc. I also found the mode intense and well done without glitches or bugs. I was not seeing the ball when all were taken btw, so it was okay for me.
I would like, and it's really personal taste, to see more clearly what's happening. And increasing the structure and spectating opportunities would be m first bet. If you take basketball, I would take the attack/defense structure & the fact that you are on the side of the field and watch sometime (and it could help balance at lower number of players)
I would also love to know what is missing for you to make it better from Maniaplanet needs perspective & what is taking you too long. Our goal is to make the tool more powerful: more capable & faster to use. There is a lot of nice details in the execution and the way we work is to usually see how we can make them possible more easily, in order to enable to concentrate on higher levels.
And by the way, yesterday was an event, such I described in HP6, and it was cool to see that it's somehow working
In the same mind – and in the context of a bigger project on which we’ll communicate later and where we need to determine if we can make it for Maniaplanet 4 – we’re already integrating an events system, allowing organizers to make live reports of ongoing events for players or spectators. It’ll be also possible for groups to join these events. The events could have multiple steps, like weekly cups or qualifications on several stages.
And I intend to talk about the bigger project when we will be closer to making it. This is the central piece of the puzzle and perfectly match with the idea of having both your mode, elite :p & other cool stuff around for Shootmania, or Stadium, Valley, Canyon & Lagoon on Trackmania.