TrackMania² Pursuit: Multi-environment & Stadium

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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Dommy » 25 Jun 2018, 18:22

TrackMania² Pursuit - title update 1.3 "Construction Update" is out!

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After quite long time, Pursuit is getting some FRESH features! The Construction Update includes a bunch of new tools for the mappers, including gameplay tweaks, vehicles toggle and two new OffZone types.

Vehicle selection screen spiced up
Finally - this page actually shows a picture of the car, brief summary of its pros and cons, as well as properly measured stats!
Note: Stats are shown as percantage score compared to the best car in every category.

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Redefine your maps by tweaking a lot of map-specific gameplay options
Now featuring multiple ways to customize the game experience:
  • Choose available vehicles
    Select which vehicles can be used on your map - only the marked ones are selectable in the vehicle selection screen.
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  • Force different cars for Police and the Thieves
    Unleash the wild battle between the CanyonCar cops and the StadiumCar robbers.
  • Gameplay settings
    Pursuit or Hide & Seek? Now you choose - with a few tweakable gameplay settings, you can modify the behavior of player nametags, turn on or off the anti-camping mode or even disable the free camera. Note - servers are able to force their own settings over map-specified ones at moderators will.
  • Extra bits
    You can also lock the minimap rotation to North - useful if you add a top-down camera, which doesn't rotate. Just remember to keep the camera's North over the top edge of the screen.
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Danger Zone
This new type of the OffZone is less lethal, but still dangerous (haha, get the pun? Yeah, it was horrible). When a player is inside of the Danger Zone, i̶t̶ ̶p̶l̶a̶y̶s̶ ̶t̶h̶e̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶ ̶K̶e̶n̶n̶y̶ ̶L̶o̶g̶g̶i̶n̶s̶ ̶-̶ ̶D̶a̶n̶g̶e̶r̶ ̶Z̶o̶n̶e̶ ̶s̶o̶n̶g they have only 8 seconds to leave it or it treats them just like the normal OffZone would.

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Police Zone
Use the Police Zone to mark routes available only for the Police team. Any thief, who tries to enter these areas will be moved to the Police team instantly.

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Stay tuned!
Watch out for the exciting stuff coming to the Pursuit pack really soon! Join our Discord to stay up to date with every little bit of information:

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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Miss » 25 Jun 2018, 22:30

Looks pretty nice.

How does that police zone look in-game? Is it indicated at all or is it invisible and do players just have to guess?
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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Dommy » 26 Jun 2018, 00:37

Unfortunately none of all OffZone types are automatically marked with any items whatsoever. While the regular OffZone is mainly used in obvious locations, such as water, pits, gaps and ceilings, the Police Zone remains a mystery until one accidently drives into it. Danger Zone causes less trouble, since one gets some time to escape from it before being affected.

Before we can unleash the full potential of the Police Zone, a drive-through, semi-transparent glowing ornament has to be done by some moderately talented 3D artist outa here. One may put a sign above the restricted area, but it's not as intuitive and seamless as a simple warning stripe. I imagine the indication as something similar to the barrier arrows from NFS, but with police car icons and a wide text saying "Police Zone":

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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Dommy » 02 Jul 2018, 21:34

TrackMania² Pursuit - title update 1.3.1

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And a small update is here - with a few things, including Zone items by florenzius! These are used as ornaments indicating locations of all three zone types - OffZone, Danger Zone and the Police Zone.

Zone items
Miss wrote:
25 Jun 2018, 22:30
How does that police zone look in-game? Is it indicated at all or is it invisible and do players just have to guess?
Designed in 2 minutes by me and crafted in 3 hours by florenzius, the Zone items are used to indicate locations of all three zone types - OffZone, Danger Zone and the Police Zone. Important: These items are only decorations - they don't act as zones. You have to place the zone manually using the Pursuit OffZone plugin, then use these decorations for visual feedback.

Minor changes:
  • Custom chat shows the message time, as well as the multiline issues are now fixed.
  • Alternative gameplay Stadium vehicles now have some skins applied, with Police CanyonCar showing up properly.
  • Decoration size is now selectable in the Stadium pack.
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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Miss » 03 Jul 2018, 08:59

Looks great! Can't you place the visual feedback things automatically? That's kinda important if you're aiming for consistency between maps..
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Re: TrackMania² Pursuit: Multi-environment & Stadium

Post by Dommy » 04 Jul 2018, 12:07

Placing the items automatically would be possible only under one of these circumstances:
  • TrackMania finally supporting dynamic items, similar to ShootMania - game mode itself would spawn border items in place.
  • Map types / editor plugins able to place items.
Both Danger Zone and Police Zone are relatively new features, only 4 maps are currently taking advantage of them. Mappers will quickly adapt the items to their building rituals, ziyx' recent creation being a perfect example of the proper use of them:

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OffZone is a bit different - it's an old mechanic existing in the mode for years. Players familiar with the game mode know where to expect it. Even the new players will quickly find that out. Out of the map? There's OffZone. A deep put leading to nowhere? Yep, there's OffZone too. Water? Guessed right, it's here too. OffZone border item should be used in less obvious scenarios, example being ledge of a floating platform or top of a tall building.

Despite it clearly being a hassle to both mark zoned areas and plcing the items manually, it has an advantage - mapper will mark only the entrance to the zone, while a script would usually put these items inside walls, or overlap with them (and as you may expect, it wouldn't look good).
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