Multienvironment Maker + TrackMania² substitute pack

Moderator: English Moderator

User avatar
adamkooo2
Posts: 1371
Joined: 13 Jun 2014, 08:43
Location: Slovakia
Contact:

Re: Multienvironment Maker + TrackMania² substitute pack

Post by adamkooo2 »

Maybe you can try to use more static images in background which will be changed by maniascript. It won't be hard to script for you :)
/\rkady
Image
scavfan
Posts: 78
Joined: 25 Mar 2018, 17:21

Re: Multienvironment Maker + TrackMania² substitute pack

Post by scavfan »

i would prefer static image on menu back, background replay load time is pretty annoying when i need to reload map few times.
McBain
Posts: 127
Joined: 01 Jul 2017, 15:25

Re: Multienvironment Maker + TrackMania² substitute pack

Post by McBain »

nice update :D
User avatar
Dommy
Translator
Translator
Posts: 1901
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Multienvironment Maker + TrackMania² substitute pack

Post by Dommy »

The pack and maker have been updated, adding 6 TMUF vehicles selectable while creating a new map, available as items. Maps using these won't be compatible with other title pack (unless they include the same items, like both Pursuit packs).

TM All pack finally got the static image back.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
User avatar
Demented
Posts: 2329
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Multienvironment Maker + TrackMania² substitute pack

Post by Demented »

Wow, that's really cool Dommy. :thumbsup:
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
User avatar
Chevron
Translator
Translator
Posts: 595
Joined: 07 Apr 2011, 16:41

Re: Multienvironment Maker + TrackMania² substitute pack

Post by Chevron »

:clap:
(in the store you updated only the maker.)
- You did.
- And...
- ...I didn't.
User avatar
Dommy
Translator
Translator
Posts: 1901
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Multienvironment Maker + TrackMania² substitute pack

Post by Dommy »

Chevron wrote: 19 Jan 2019, 16:24 :clap:
(in the store you updated only the maker.)
Looks like it. It should be good now. :D
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
McBain
Posts: 127
Joined: 01 Jul 2017, 15:25

Re: Multienvironment Maker + TrackMania² substitute pack

Post by McBain »

cool update! One question: how are the car new parameters managed? Are they imported from MP4.1 or are they customized in this titlepack? I just tested rally and bay. They are similar but not equal to TMUF.
scavfan
Posts: 78
Joined: 25 Mar 2018, 17:21

Re: Multienvironment Maker + TrackMania² substitute pack

Post by scavfan »

McBain wrote: 19 Jan 2019, 18:44 cool update! One question: how are the car new parameters managed? Are they imported from MP4.1 or are they customized in this titlepack? I just tested rally and bay. They are similar but not equal to TMUF.
TMUF car remakes are definetly not 100% like their originals. IslandCar seems to speedslide most of the time but avoids actual slides, CoastCar is weird on grass etc. It is likely because of the physics limitations in Maniaplanet.
User avatar
riolu
Posts: 1349
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Multienvironment Maker + TrackMania² substitute pack

Post by riolu »

Cannot confirm, the physics are very close to their TMUF counterparts. You have to keep in mind that the materials used in TM2 environments and their surfaces behave differently than in TMUF. Drive the CoastCar in TMUF Stadium and you'll end up with the same result for example.
Post Reply

Return to “Title Packs”

Who is online

Users browsing this forum: No registered users and 5 guests