Openplanet Change UI and Objects

Openplanet is an alternative scripting platform for the ManiaPlanet creative community.

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drjekyll
Posts: 4
Joined: 18 Apr 2019, 14:00

Openplanet Change UI and Objects

Post by drjekyll »

Hello,

is it possible to change the UI and in addition "replace" some of the (for me annoying) objects of Turbo?

For example:
-The "Turbo"-Symbol popping up every time you use nitro (UI)
-the blinking signs on the tracks (objects on the track) (maybe it could be solved, that it doesn't blink, or that it is replaced by some different sign)

Sry if I didn't use the correct words for this :D.

Greetings,
drjekyll
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Miss
Posts: 2155
Joined: 05 Jan 2016, 11:34
Location: The Netherlands
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Re: Openplanet Change UI and Objects

Post by Miss »

Technically should be doable with some scripts, probably.

You can get to the Mobils of a CScene2d and hide the manialink controls that you want to hide, selectable by ID.

For example, try opening the scene explorer in the Openplanet overlay. You should be able to find the controls that you're looking for there, which you can also get to via scripts pretty easily.

For the signs, you *might* be able to dynamically change them at run-time by assigning some other CGameCtnBlockSkin object, but I've never messed around with that so I don't know how easy that is.
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drjekyll
Posts: 4
Joined: 18 Apr 2019, 14:00

Re: Openplanet Change UI and Objects

Post by drjekyll »

Thank you for the information.

It's really cool to have such a mod (or program).
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