[Bug + Solution] Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

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VMan2002
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Joined: 05 Jun 2017, 13:43

[Bug + Solution] Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Post by VMan2002 »

This already has been an existing bug, but has now shown itself with the new TMUF car archetypes, and I (only now, what have I been doing???) decided to bring this up. In the image below, a configured vehicle with SnowCar archetype is visible, with AccelCoef, ControlCoef and GravityCoef values.
Image
However, in-game the vehicle is only affected by the GravityCoef value.

Directly fixing this issue may cause problems, so I propose this part of the solution: a new hidden value. It would load a certain value depending on how the vehicle was loaded:
  • When loaded and value doesn't exist: init as 0, and set AccelCoef and ControlCoef to 1, only with TMUF and Stadium archetype
  • When created: init as 1
  • When saved: set to 1
Edit: Now tagged as a bug, I realized this can get this to the devs faster
Last edited by VMan2002 on 12 Jan 2019, 11:02, edited 1 time in total.
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Miss
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Re: Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Post by Miss »

I think if you have Openplanet's Stadium Unlock enabled you can change the coefficients of the Stadium cars, too. I haven't tested it though.

Another theory though: these coefficients might only exist on physics model 7 (Canyon Car, Valley Car, Lagoon Car) but not model 6 (Stadium car) or model 2 (Desert car).
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Demented
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Re: Stadium and TMUF vehicle archetypes not affected by AccelCoef or ControlCoef (and possible solution!)

Post by Demented »

Also, I'm kinda curious if this aspect is still kind of a WIP :?:


Last bumped by VMan2002 on 12 Jan 2019, 11:03.
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