Currently the following features are missing but don't block conversions:
- Adverts (signs) (currently broken UV, not selectable as a material and not customizable)
- 3-2-1 lights (currently broken UV, not selectable as a material but do work)
- Podiums
- Decals (trees, small rocks, bushes, etc)
- Lights
- Birds (works in custom blocks.. but does it need to be added to items?)
- Animated parts of models (currently move to the block's origin and aren't customizable)
- Storm Spawn-point screen and Goal visual effects (currently works 100%, but isn't selectable as a material)
- Storm torches (currently broken UV and not selectable as a material)
- Canyon Tube Free Wheeling, Lagoon/Valley most Turbo/Freewheeling, etc. fail to convert for what looks like the same reason.
- Lagoon Hotels, Beach Decorations/Pools, and Podiums don't convert.
- Lagoon Ferris Wheel, StadiumSculptBridgeSuspendSlope, is so big, it doesn't even fit in the 3D workspace without needing to be moved.
However, the 3D workspace seems to be double-sized in the Canyon environment. What? - Lagoon Rollercoaster Transition sign, Stadium 'Nadeo' signs, and Adverts fail to use correct UV mapping.
- You can't edit/delete custom blocks/items in the map editor while in title-pack creation mode because it 'belongs to the title pack'.
- Stadium custom blocks don't have collision when placed on dirt or a blue fabric surface
- Storm gravity changes and Lagoon super magnets don't convert properly
- Storm forcefields just don't do anything as an item
- Storm bumpers and launchers don't do anything
- Animated Material Textures
- Custom Block/Item skin Types
- Custom Clip Types
- Custom 3-2-1 lights
- Block placement-box and clip editing
- Directional Subdivide (Only subdivide in x, y, or z axis)
- Trains? I don't know how they work or are made.
- Terrain void (This isn't an item feature request, just a feature that can assist items, by allowing terrain to be "void"-able, causing it to be invisible and intangible, this could be a Terraformation sub-mode accessable as an Experimental Feature)
- Custom Terrain!? Are you out of your mind? How are they going to implement this? It should be similar to custom blocks, except for terrain. And you can set custom merges for other terrain types.