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Maniaplanet 2019-02-11

Posted: 29 Jan 2019, 12:20
by xbx
Hello!

Let's start the year with a small update, in preparation of the tm league.

Main Changes:
- small adjustments to the spectator mode (removed the redundant label above the player currently followed, ...)
- a little change in the collision code for "middle road" glitch.
- small fixes in the editors (mesh, replay)


2019-01-31:
- Fixed issue with the connection to Shootmania servers.
- Imported updated translations

2019-02-07:
- little update to fix some issues with the system plugins (some rare issues in the chat plugin, finally made the mouse sensitivity slider match the old values, "tournament" manialink update, ....)

2019-02-11:
- fixed shootmania bugs.

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 15:40
by Demented
Looking forward to it. :yes:

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 17:15
by eyebo
Thanks for the update!
xbx wrote:
29 Jan 2019, 12:20
- a little change in the collision code for "middle road" glitch.
Is this a Stadium thing?

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 18:27
by Ozon
Thanks for the update!

Can you go into detail about the mesh modeler & MT fixes, so we can mark these threads as fixed? Cheers.
eyebo wrote:
29 Jan 2019, 17:15
Thanks for the update!
xbx wrote:
29 Jan 2019, 12:20
- a little change in the collision code for "middle road" glitch.
Is this a Stadium thing?
Might be this one: https://streamable.com/ge6oi

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 18:37
by riolu
Yes, the middle road bug is a Stadium-only phenomenon that has occured on a more frequent basis ever since Maniaplanet 4 got launched. For the sake of preserving competitiveness in upcoming tournaments and eliminating random elements as much as possible, the physics are now being looked into and tweaked accordingly.

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 19:02
by eyebo
Thanks for the explanation riolu.

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 20:18
by eyebo
I heard this update broke ShootMania really bad. I'm not an SM player so I can't give more details. But you might want to check into it.

EDIT: Found this quote in another topic:
novationx wrote:
29 Jan 2019, 19:03
new players that join the map can not move when spawned. So when finally a player joins, we can not start the game.

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 22:28
by novationx
eyebo wrote:
29 Jan 2019, 20:18
I heard this update broke ShootMania really bad. I'm not an SM player so I can't give more details. But you might want to check into it.

EDIT: Found this quote in another topic:
novationx wrote:
29 Jan 2019, 19:03
new players that join the map can not move when spawned. So when finally a player joins, we can not start the game.
That's correct. Thanks for the report Eyebo.

More information:
- Elite
- When u skip to the next map it gets fixed and you can play the game
- Happens to almost every player

Also:
- Crosshair resets after every map.

Re: Maniaplanet 2019-01-29

Posted: 29 Jan 2019, 22:36
by chco
Never said this before.. but come on .. TEST NEW CODE before you push!
Shootmania is not playable.. no characters walks any more.. they glide.. and its laggy!
Come on.. we need to go forward with this games!

Re: Maniaplanet 2019-01-29

Posted: 30 Jan 2019, 00:06
by Miss
To be fair, they probably assumed that their small set of changes wasn't going to affect ShootMania at all, so they probably didn't test it. An honest mistake, but a thing to learn from. I'm sure they'll get this fixed soon.

With that said, yes, they do need to get into the habit of testing all of their games whenever they push an update, considering ManiaPlanet is the engine for currently 5 games, not 1.