Laps mode server instability

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Spammiej
Posts: 37
Joined: 09 Aug 2011, 20:07

Re: Laps mode server instability

Post by Spammiej » 26 May 2019, 10:20

Miss wrote:
25 May 2019, 20:59
So what this looks like to me (what you're describing, all these issues) is some player class objects (likely CGamePlayerInfo being overwritten randomly. This can have many different causes, and is 100% an engine bug, not a gamemode bug. (Although it could definitely be triggered by something specific to the laps mode script..)

Is this reproducable reliably for you? If so, Nadeo could connect to your server and find out what's writing to those objects and fix the problem from there.

Edit: It's a wild guess of course.. there's a lot of different things that could be happening but it's definitely something going wrong with player info objects.
I am not 100% sure if I can reproduce this exactly but it might be possible since my last test months ago also crashed in lap 12. I am open to do another test with maybe a special dedicated that logs things from nadeo? Will have to talk with Toffe about this to help me out.

EDIT: Me and toffe actually did this in the past with xbx helping out solving the original memory issue, it did help out if I recall so we can do it again for sure

Spammiej
Posts: 37
Joined: 09 Aug 2011, 20:07

Re: Laps mode server instability

Post by Spammiej » 27 May 2019, 11:57

Hazard and Chaoshand who were driving the race found some new interesting things. They saved the replay from the race and you can actually witness the car turning small in Hazard his replay at around 33:50. What is even more interesting is Chaoshand got the 'earthquake effect' which is also noticeable in the replay at 33:15. Most interesting fact is that the 'BonusShakeCamera' actually got added into the mediatracker??

I have uploaded the replays to my drive, maybe you can investigate: https://drive.google.com/open?id=1ahjXO ... p5LFnYtdrU

Spammiej
Posts: 37
Joined: 09 Aug 2011, 20:07

Re: Laps mode server instability

Post by Spammiej » 06 Aug 2019, 11:51

I think once again with all the logs and information we've collected there won't be any fix for this issue...

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