I am not 100% sure if I can reproduce this exactly but it might be possible since my last test months ago also crashed in lap 12. I am open to do another test with maybe a special dedicated that logs things from nadeo? Will have to talk with Toffe about this to help me out.Miss wrote: ↑25 May 2019, 20:59So what this looks like to me (what you're describing, all these issues) is some player class objects (likely CGamePlayerInfo being overwritten randomly. This can have many different causes, and is 100% an engine bug, not a gamemode bug. (Although it could definitely be triggered by something specific to the laps mode script..)
Is this reproducable reliably for you? If so, Nadeo could connect to your server and find out what's writing to those objects and fix the problem from there.
Edit: It's a wild guess of course.. there's a lot of different things that could be happening but it's definitely something going wrong with player info objects.
EDIT: Me and toffe actually did this in the past with xbx helping out solving the original memory issue, it did help out if I recall so we can do it again for sure