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Maniaplanet 2019-10-24

Posted: 11 Oct 2019, 12:42
by xbx
Hello all!

A an update is available.

Main changes:
* MapEditor improvements (camera, plugins api)
* MeshEditor improvements. (it is now possible to see the physics materials on the edited mesh, ...)
* MapEditor: it is now possible to change the stadium waypoints banner image. (from Skins\Any\Banner8x1 folder)
* TM: additional apis around authorghost
* SM: small improvements at network initialisation time, fixes for advanced gamemodes.
* improvements to title menus. (TitleControl.PlayMap("http://my/map/url.gbx", ...) is now supported, )
* some crash fixes (issues with concurent http requests, ...)
* translations

(and report any issues)

and many thanks to the testers.

2019-10-24: bug fixes.
2019-11-21: very small fix for the "Shows"

Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 13:25
by Miss
Thanks for the update! :D

(Before anyone asks, Openplanet is broken currently, I will release an update tonight :thumbsup:)

Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 13:36
by CatWithScarf
Thanks for the update! :1010

" * TM: additional apis around authorghost "
What does that mean?

Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 14:08
by DrownLies
Thank you! :1010 :thx:

Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 14:10
by niebo26
Here's a detailed changelog for the Mesh Modeler :
- Physics Materials : checkered materials useful for Not Visible Meshes to see which surface type faces have
- Custom Game Materials : these materials are game materials in which you can alter some parameters (like PhysicsID for example). Compared to normal custom materials, these ones are embeddable in maps !
- Several fixes


Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 14:43
by reggie1000
Hi, here are some new features for the map editor :
  • When moving around the camera (Alt or Free mode button), two little dots will appear to better see what you are focusing, and where your camera is.
  • The dot shows in pure white when you're moving, and darkens when you're not doing anything or when it is behind/inside something (can't see it directly), and even darker when it's both not moving & hidden
  • You still have 2/4/6/8 on the numpad to turn the camera, but it now turns by 45° steps instead of 90° steps which seemed nicer, just like it used to be in the TM Turbo controller editor.
  • Use alt+directional arrows to move around. If you're zoomed in, it'll go slowly, zoomed out it'll go faster. It starts a little slower and builds up speed, so just using little nudges allows you to move around just a bit, may be handy when working with small items.
  • Use Alt + and Alt - on the numpad to zoom in and out. Same idea, it builds up speed, you can just nudge the zoom a bit
  • Use Alt+PgUp and Alt+PgDown to smooth scroll up&down. Same thing as the directional arrows for the speed relative to zoom & the nudges.
  • You can also use Alt+Left click+Right click and move your mouse up and down to smooth scroll up and down
  • You can now change the Start, Checkpoint and Finish banner pictures in TM Stadium by skinning them. You may also do this through script like any other skinnable block.
  • Changing the MediaTracker intro no longer unvalidates maps
  • Plenty of new plugin script features are available, you can see them here : viewtopic.php?f=279&t=46249&p=309694#p309694
  • A few other bug fixes here and there

Re: Maniaplanet 2019-10-10

Posted: 11 Oct 2019, 22:34
by nighthawk4571
:) Thanks for these notes reggie1000 - very useful.
One point is a great little improvement: "Changing the MediaTracker intro no longer unvalidates maps".

Cheers! ... :pil

Re: Maniaplanet 2019-10-10

Posted: 14 Oct 2019, 09:22
by cime62
Thank you alinoa for telling us about those new very interesting and useful features! Now maybe I can make maps within 2min instead of 5!

Re: Maniaplanet 2019-10-24

Posted: 24 Oct 2019, 14:44
by xbx

Just a quick note that I've pushed an update with various fixes for the issues reported in the forum.

Re: Maniaplanet 2019-10-24

Posted: 24 Oct 2019, 14:45
by Miss
Ah so it is live, thanks for the update! :D