[Resolved] Making medal ghosts on any map removes validation and computed shadows

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CatWithScarf
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[Resolved] Making medal ghosts on any map removes validation and computed shadows

Post by CatWithScarf » 15 Oct 2019, 15:07

Hello. Since new update I came across a strange bug, possibly not intended and has to do something with fix of editing mediatracker now does not remove map validation.
Making medal ghosts for map removes its validation and computed shadows.

How to reproduce the bug:
Verify any map you want, compute shadows and save the map. Then go to ghosts editor and make ghosts for the track. Then try to launch the map from local play. In that moment map is simply gone, unverified. You can see that by going to map editor and picking the track you made ghosts for.
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reggie1000
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Re: Making medal ghosts on any map removes validation and computed shadows

Post by reggie1000 » 15 Oct 2019, 15:56

Hi CatWithScarf,
Sorry for the bug, and thanks for the report. I tried to reproduce this just now : I made a map, validated, saved, and then recorded the 4 ghosts for it in the ghost editor, and nothing weird happened, my map remained validated.
Could you send us your map or a more detailed step by step procedure so we can reproduce it?
I fail to see how my intro modifications would have any impact on the ghost editor as well, so that sadly doesn't help :?
Nadeo|Lama on ManiaPlanet :D
I work on the map editor, plugins and more.

Hit me up in french, dutch or english :thumbsup:

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CatWithScarf
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Location: Poland , Tychy
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Re: Making medal ghosts on any map removes validation and computed shadows

Post by CatWithScarf » 15 Oct 2019, 19:17

reggie1000 wrote:
15 Oct 2019, 15:56
Hi CatWithScarf,
Sorry for the bug, and thanks for the report. I tried to reproduce this just now : I made a map, validated, saved, and then recorded the 4 ghosts for it in the ghost editor, and nothing weird happened, my map remained validated.
Could you send us your map or a more detailed step by step procedure so we can reproduce it?
I fail to see how my intro modifications would have any impact on the ghost editor as well, so that sadly doesn't help :?
I'm so sorry, it was my mistake. :roflol: I had open OpenPlanet with script that saves map as validated (times are shown as ??? in map info) even if you did not validate it. Turning it off fixed my issue, thanks for the anwser though. I will be more carefull when reporting bugs now.
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reggie1000
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Re: Making medal ghosts on any map removes validation and computed shadows

Post by reggie1000 » 16 Oct 2019, 09:12

No worries, thanks for the update :)
Nadeo|Lama on ManiaPlanet :D
I work on the map editor, plugins and more.

Hit me up in french, dutch or english :thumbsup:

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