Some Mesh Modeler Tips

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eyebo
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Some Mesh Modeler Tips

Post by eyebo » 01 Jun 2020, 05:32

Since the November 2019 update, you can hold ALT+ Left Mouse Button + Right Mouse Button and move your mouse forwards and backwards to raise the camera or lower it in Mesh Modeler. It also works in the Map Editor.

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You can right click while drawing an edge, face, etc., to change the pivot. So, for example, you can use it to draw an edge that isn't horizontal or vertical, but goes at an angle. You can keep right clicking to change the pivot as you move along whatever axis you're currently on and then you can set the vertex (either the first or second one) wherever you want by left clicking.

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Use *Material Mode* when you need to select many faces (CTRL+Left Mouse Button). Because material mode ignores edges and vertices, it's much faster at selecting multiple faces and from further away.

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Re: Some Mesh Modeler Tips

Post by TMarc » 11 Jun 2020, 20:55

Just got to know from Niebo:
You can Ctrl + right click on the face to pick the material if needed.
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