[Tutorial] Using the Deformation tool

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eyebo
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[Tutorial] Using the Deformation tool

Post by eyebo » 01 Jun 2020, 05:08

I've been making some tutorial videos. Here's one on the deformation tool.

My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit

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Tona
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Re: [Tutorial] Using the Deformation tool

Post by Tona » 04 Jun 2020, 15:13

Great tutorial, it will be very useful! :thumbsup:

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Re: [Tutorial] Using the Deformation tool

Post by nighthawk4571 » 04 Jun 2020, 21:04

Wow! You're the Master eyebo. :o
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Getting old, forgetting most of what I ever learned !
My name is Nighthawk. The 4571 used to be my IQ. :shock:

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GeP
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Re: [Tutorial] Using the Deformation tool

Post by GeP » 24 Nov 2021, 09:41

Hi Eyebo,

I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?

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Re: [Tutorial] Using the Deformation tool

Post by eyebo » 02 Aug 2022, 06:32

GeP wrote:
24 Nov 2021, 09:41
I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?
Oh sorry, I don't know of a way to use a different tool step for the rotation. I don't think it's even possible with Mesh Modeler.

You would probably have to use an external tool like Blender for that and then import the item using NadeoImporter.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit

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