I've been making some tutorial videos. Here's one on the deformation tool.
[Tutorial] Using the Deformation tool
Moderator: NADEO
[Tutorial] Using the Deformation tool
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [Tutorial] Using the Deformation tool
Great tutorial, it will be very useful! 

- nighthawk4571
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Re: [Tutorial] Using the Deformation tool
Wow! You're the Master eyebo. 


Getting old, forgetting most of what I ever learned !
My name is Nighthawk. The 4571 used to be my IQ.

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Re: [Tutorial] Using the Deformation tool
Hi Eyebo,
I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?
I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?
Re: [Tutorial] Using the Deformation tool
Oh sorry, I don't know of a way to use a different tool step for the rotation. I don't think it's even possible with Mesh Modeler.
You would probably have to use an external tool like Blender for that and then import the item using NadeoImporter.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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