Maniaplanet Update #2 - feedback (#2.3 released)

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gf44
Posts: 6
Joined: 04 Jul 2012, 16:16

Re: Maniaplanet Update #2 - feedback

Post by gf44 »

What the fuck with the gameplay of Canyon ? The car is sooooo reactive now, it's so sad !

edit : i play with a Joystick, and it's juste impossible to be precise... I test some differents dead zone, and no rights for me..

edit 2 : Hum ok thx Hylis for the new ;)
Last edited by gf44 on 02 Jul 2013, 19:53, edited 2 times in total.
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Virgile1994
Posts: 387
Joined: 07 Nov 2010, 17:58

Re: Maniaplanet Update #2 - feedback

Post by Virgile1994 »

For the new storm blocs, just one problem :
Is there any transition from old bunkers to new "aerial" bunkers ? (I've found that there is one from old bunker to tunnel while looking for this...) ?

Every thing else is good (wooden platforms, new TechLine, CastleTrench...). I've noticed that texture of castle platforms have changed. I've no problem with it, but I think there will be with some people, as for every texture changes...
hackie
Posts: 1178
Joined: 19 Jul 2012, 22:43

Re: Maniaplanet Update #2 - feedback

Post by hackie »

This is weird :

When I join a TrackMania² Stadium server I can play a track but when I finisch I get kicked out of the server.
Tried already 5 servers , they all get me kicked. :roflol:

Is this an update issue ???
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wDaan
Posts: 10
Joined: 25 May 2013, 19:20

Re: Maniaplanet Update #2 - feedback

Post by wDaan »

Is it just me or did this update break my 360 pad? I can no longer use analogue throttle and brake on my triggers because it once again only thinkgs of both triggers as one trigger. It worked perfectly fine using plug and play for the past 2 days up until this update. Are the options to bind the analog brake and analog accelerate also split up now? I thought they used to be one combined option. Anyway making the 360 triggers useful again would be nice.
Gaben1337
Posts: 42
Joined: 17 Sep 2012, 10:49

Re: Maniaplanet Update #2 - feedback

Post by Gaben1337 »

Blasphemy! I use the monitor for my broken screen, and I LOST THE UPDATE! So, why not unupdate and release that update AGAIN in July 4 and delay the release of Valley to July 6?
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zootie
Posts: 268
Joined: 13 Jan 2011, 16:03
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Re: Maniaplanet Update #2 - feedback

Post by zootie »

hackie wrote:This is weird :

When I join a TrackMania² Stadium server I can play a track but when I finisch I get kicked out of the server.
Tried already 5 servers , they all get me kicked. :roflol:

Is this an update issue ???
Same thing here, even in Canyon .. now re-installing server. But I guess that won't help.
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Elissar
Posts: 32
Joined: 01 Oct 2012, 18:46

Re: Maniaplanet Update #2 - feedback

Post by Elissar »

Same for me, I guess we will have to wait for the hotfix.
Ucancry
Posts: 59
Joined: 13 Jul 2012, 09:52

Re: Maniaplanet Update #2 - feedback

Post by Ucancry »

C'est volontaire que les nouvelles planche en pente (les 8-2-3) ne soient pas lisse?
Sur une longue rampe (10 blocks 8-2-3 bout à bout) et à grande vitesse on décolle petit a petit des planches et ça bouffe toute la stamina.

Cordialement.
Yes u can.
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haenry
Halloween Mapper 2011
Posts: 1655
Joined: 15 Jun 2010, 12:18

Re: Maniaplanet Update #2 - feedback

Post by haenry »

#1
Improved wheel support like dead zone configuration & separated axis for accel/brake.
Sadly, this has somehow changed the analog input entirely! It's a completely different experience for Pad drivers now. The car countersteers at the end of each turn way harder than it used to be.
I hope you'll change it back or give information how to adapt the settings. ;)

#2 The skidmarks for canyon on road are very very weak. They're almost invisible, only if I drive a donut they're noticable. (Might do some additional testing with the settings, as others do no experience it)
EDIT: They are too transparent for veryFast shaders

#3 The ingame font seems to be thinner. It's much harder to read especially in window mode!

Else it's a great update with a lot of content. Never expected so much :thx:
Last edited by haenry on 02 Jul 2013, 22:03, edited 1 time in total.
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