Maniaplanet Update #2 - feedback (#2.3 released)

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sadzealot
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Re: Maniaplanet Update #2 - feedback

Post by sadzealot »

So regarding the new vote options in Elite, it seems you can 'vote pause' but all it does is set server to warmup?

Then why is it called 'vote pause' when it is in fact 'vote warmup'?

Why don't you just add a pause function on the pause key and make THAT a vote instead? That way you can have that disabled for public play (where it will be abused) and enabled for competitive play.
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rzn
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Re: Maniaplanet Update #2 - feedback

Post by rzn »

Also, i feel that in matches, timeout is missing
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djhubertus
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Re: Maniaplanet Update #2 - feedback

Post by djhubertus »

When will be new hotfix ? I need test title pack :D
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Re: Maniaplanet Update #2 - feedback

Post by Hylis »

#update 2.1 is arriving tonight if we can make it

Main changes are for Shootmania (working on the upcoming demo)

Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
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dreammyw0w
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Re: Maniaplanet Update #2 - feedback

Post by dreammyw0w »

Hylis wrote:#update 2.1 is arriving tonight if we can make it

Main changes are for Shootmania (working on the upcoming demo)

Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
<3 everything seems good!
MuNgLo
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by MuNgLo »

Elite: Allied nametags always visible
If that's not optional it would be yet another stupid thing in SM.

S_LobbyTimePerMap isn't used anymore for Elite. These are what u have now.

Code: Select all

array(27) {
  ["S_Mode"]=>
  int(1)
  ["S_UseEliteB2"]=>
  bool(true)
  ["S_TurnLimit"]=>
  int(15)
  ["S_DeciderTurnLimit"]=>
  int(99)
  ["S_TurnWin"]=>
  int(9)
  ["S_UseScriptCallbacks"]=>
  bool(true)
  ["S_NeutralEmblemUrl"]=>
  string(0) ""
  ["S_TimeLimit"]=>
  int(60)
  ["S_TimePole"]=>
  int(15)
  ["S_TimeCapture"]=>
  float(1.5)
  ["S_WarmUpDuration"]=>
  int(90)
  ["S_MapWin"]=>
  int(2)
  ["S_TurnGap"]=>
  int(2)
  ["S_SleepMultiplier"]=>
  float(1)
  ["S_Matchmaking"]=>
  bool(false)
  ["S_MatchmakingSleep"]=>
  int(0)
  ["S_UsePlayerClublinks"]=>
  bool(false)
  ["S_ForceClublinkTeam1"]=>
  string(0) ""
  ["S_ForceClublinkTeam2"]=>
  string(0) ""
  ["S_Practice"]=>
  bool(false)
  ["S_PracticeRoundLimit"]=>
  int(3)
  ["S_UseDraft"]=>
  bool(false)
  ["S_DraftBanNb"]=>
  int(3)
  ["S_DraftPickNb"]=>
  int(3)
  ["S_UseLobby"]=>
  bool(false)
  ["S_LobbyTimePerRound"]=>
  int(60)
  ["S_LobbyRoundPerMap"]=>
  int(30)
}
Please make a new thread and a proper changelog for updates.
Last edited by MuNgLo on 11 Jul 2013, 22:21, edited 1 time in total.
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dreammyw0w
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by dreammyw0w »

MuNgLo wrote:
Elite: Allied nametags always visible
If that's not optional it would be yet another stupid thing in SM.
ur way of communicating is wrong :) . ur old enough to know, but lets hope its an option.

btw : is there a server update too? or... ?
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TitiShu
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by TitiShu »

The Double grapple is... strange xD but great ... (only on powergrapple/bluegrapple)

And the new archs too.... just need a flying castle block now
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by spaii »

dreammyw0w wrote:btw : is there a server update too? or... ?
http://forum.maniaplanet.com/viewtopic. ... 61&t=21348
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steeffeen
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by steeffeen »

@shootmania: isn't block group 5-8-x supposed to be in group 3-x :?:
or is it only because of the lights?
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