So regarding the new vote options in Elite, it seems you can 'vote pause' but all it does is set server to warmup?
Then why is it called 'vote pause' when it is in fact 'vote warmup'?
Why don't you just add a pause function on the pause key and make THAT a vote instead? That way you can have that disabled for public play (where it will be abused) and enabled for competitive play.
Maniaplanet Update #2 - feedback (#2.3 released)
Moderator: English Moderator
Re: Maniaplanet Update #2 - feedback
Also, i feel that in matches, timeout is missing
- djhubertus
- Translator
- Posts: 1252
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: Maniaplanet Update #2 - feedback
When will be new hotfix ? I need test title pack
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Maniaplanet Update #2 - feedback
#update 2.1 is arriving tonight if we can make it
Main changes are for Shootmania (working on the upcoming demo)
Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
Main changes are for Shootmania (working on the upcoming demo)
Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
- dreammyw0w
- Posts: 690
- Joined: 04 Jan 2013, 17:34
- Location: Antwerp
Re: Maniaplanet Update #2 - feedback
<3 everything seems good!Hylis wrote:#update 2.1 is arriving tonight if we can make it
Main changes are for Shootmania (working on the upcoming demo)
Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
Re: Maniaplanet Update #2 - feedback (#2.1 released)
If that's not optional it would be yet another stupid thing in SM.Elite: Allied nametags always visible
S_LobbyTimePerMap isn't used anymore for Elite. These are what u have now.
Code: Select all
array(27) {
["S_Mode"]=>
int(1)
["S_UseEliteB2"]=>
bool(true)
["S_TurnLimit"]=>
int(15)
["S_DeciderTurnLimit"]=>
int(99)
["S_TurnWin"]=>
int(9)
["S_UseScriptCallbacks"]=>
bool(true)
["S_NeutralEmblemUrl"]=>
string(0) ""
["S_TimeLimit"]=>
int(60)
["S_TimePole"]=>
int(15)
["S_TimeCapture"]=>
float(1.5)
["S_WarmUpDuration"]=>
int(90)
["S_MapWin"]=>
int(2)
["S_TurnGap"]=>
int(2)
["S_SleepMultiplier"]=>
float(1)
["S_Matchmaking"]=>
bool(false)
["S_MatchmakingSleep"]=>
int(0)
["S_UsePlayerClublinks"]=>
bool(false)
["S_ForceClublinkTeam1"]=>
string(0) ""
["S_ForceClublinkTeam2"]=>
string(0) ""
["S_Practice"]=>
bool(false)
["S_PracticeRoundLimit"]=>
int(3)
["S_UseDraft"]=>
bool(false)
["S_DraftBanNb"]=>
int(3)
["S_DraftPickNb"]=>
int(3)
["S_UseLobby"]=>
bool(false)
["S_LobbyTimePerRound"]=>
int(60)
["S_LobbyRoundPerMap"]=>
int(30)
}
Last edited by MuNgLo on 11 Jul 2013, 22:21, edited 1 time in total.
- dreammyw0w
- Posts: 690
- Joined: 04 Jan 2013, 17:34
- Location: Antwerp
Re: Maniaplanet Update #2 - feedback (#2.1 released)
ur way of communicating is wrong . ur old enough to know, but lets hope its an option.MuNgLo wrote:If that's not optional it would be yet another stupid thing in SM.Elite: Allied nametags always visible
btw : is there a server update too? or... ?
Re: Maniaplanet Update #2 - feedback (#2.1 released)
The Double grapple is... strange xD but great ... (only on powergrapple/bluegrapple)
And the new archs too.... just need a flying castle block now
And the new archs too.... just need a flying castle block now
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
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SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: Maniaplanet Update #2 - feedback (#2.1 released)
http://forum.maniaplanet.com/viewtopic. ... 61&t=21348dreammyw0w wrote:btw : is there a server update too? or... ?
Re: Maniaplanet Update #2 - feedback (#2.1 released)
@shootmania: isn't block group 5-8-x supposed to be in group 3-x
or is it only because of the lights?
or is it only because of the lights?
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