Maniaplanet Update #2 - feedback (#2.3 released)

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Re: Maniaplanet Update #2 - feedback

Post by caspa » 02 Jul 2013, 20:26

It has also affected my crosshair too (the faint black circle around the dot), which now looks nice and ugly


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Re: Maniaplanet Update #2 - feedback

Post by zootie » 02 Jul 2013, 20:28

Anyone successfully bought extra clicks for Top'o'Luck in ManiaLoto after the update ? :roflol:

I can't ... damn I love that little game. :lol:

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Re: Maniaplanet Update #2 - feedback

Post by samp » 02 Jul 2013, 20:31

"Chat hides itself after some seconds"
What is the point of this? Very bad change IMO.

We like to chat and see all the records and other information from the controller.
Now it's ruined.

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Re: Maniaplanet Update #2 - feedback

Post by dreammyw0w » 02 Jul 2013, 20:34

what is the progressive microjump boost static position thingy?
Nobody knows and people asked me 100x. :roflol: :shock:

On the scoreboard :
Show laserhits only please. Not laser + rocket hits. Its weird & redundant because you already can see the rockets.

PS : good changelog! Its fun to know what got changed + i can give better feedback!
Last edited by dreammyw0w on 02 Jul 2013, 20:41, edited 1 time in total.

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Re: Maniaplanet Update #2 - feedback

Post by Hylis » 02 Jul 2013, 20:40

microjump boost: forward + jump = jump + forward now. before, you had a boost only if you do forward + jump and not jump + forward. The boost decrease with time after jump for better control.

about chat hiding itself, maybe we can slow it down, but for FPS players,they wished it. Or an 'another' option ^^

I agree that chat should be optimal. That's an important part :thumbsup:

don't hesitate to post it in wishlist

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Re: Maniaplanet Update #2 - feedback

Post by HaagseSmurf » 02 Jul 2013, 20:42

Hylis wrote:It is not expected to change the Canyon gameplay at all. We did something to optimize wheel support today, and it is likely that it broke the Canyon gameplay (we know why) We will attempt a quick fix now. Stay tuned. Sorry.

We want to put better wheel support for Valley, but are a little in 'hurry' :mrgreen:
Good to hear it will be corrected, thx for the quick response :thumbsup:
About the chat, maybe make an option to change the dissapearing of the chat in seconds in the gamesettings, so fps players and trackmania players can be both happy :D

Last edited by HaagseSmurf on 02 Jul 2013, 20:44, edited 1 time in total.

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Re: Maniaplanet Update #2 - feedback

Post by BLiNNeMaNS » 02 Jul 2013, 20:43

Virgile1994 wrote:For the new storm blocs, just one problem :
Is there any transition from old bunkers to new "aerial" bunkers ? (I've found that there is one from old bunker to tunnel while looking for this...) ?

Every thing else is good (wooden platforms, new TechLine, CastleTrench...). I've noticed that texture of castle platforms have changed. I've no problem with it, but I think there will be with some people, as for every texture changes...
curious about it as well. the entire 7-2-# series isn't able to be built on floorlevel. I like the fact they are airbound, just would've been nice if it'd been possible to place on floor level as well (and auto terraform)

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Re: Maniaplanet Update #2 - feedback

Post by barrydean » 02 Jul 2013, 20:52

why have they removed the use of the analogue triggers on my xbox pad as accel and brake?

It worked fine lat night, now it doesnt.

This is not good. Who can I address this to as an issue?

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Re: Maniaplanet Update #2 - feedback

Post by Hylis » 02 Jul 2013, 20:57

we will work on this, but we changed stuff on this to better support wheel.

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Re: Maniaplanet Update #2 - feedback

Post by phrax » 02 Jul 2013, 21:03

All I can say is I'm stoked ! This update should give players a bit more incentive to play ShootMania more often. Way to go Nadeo!
After I finish this vacation I'm going to indulge in a LOT of SM, I know it.


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