Maniaplanet 3 Open Beta Released!

Read all the announcements made by Nadeo in this forum

Moderator: English Moderator

User avatar
Hylis
Nadeo
Nadeo
Posts: 3954
Joined: 14 Jun 2010, 11:58

Maniaplanet 3 Open Beta Released!

Post by Hylis » 29 Apr 2014, 10:34

Hello,


To be in the beta tonight, go to
https://player.maniaplanet.com/account/optional-updates
and select 'yes' :yes:

Then you can launch Maniaplanet as usual (not yet in Steam) to have Maniaplanet 2 to update to Maniaplanet 3.

Be aware that the size of the update is around 1GB per title (1.5 GB for Storm)



Our goal is to open the version for testing today and to release the update tomorrow. We intend to update directly the Maniaplanet you use, if you want to test tonight, or tomorrow if you find this scary to be among the first ^_^ I will explain in the topic soon how to do.

Here is a list of some interesting things of this update.

Keep in mind that a lot is done for expert users that will then be capable to make more interesting things themselves!

See you soon online \o/

Main Changelog

Maniaplanet
- titles: a new home for news and advertising by players
- titles: quick overlays on all station & accessible from anywhere with browse of servers
- titles: a store with most popular titles with a download, install & play simple system
- titles: automatic CDN and delta update of paks inside the files itself
- titles: custom solo medal rankings
- titles: rolling demos in the titles
- server: matchmaking easier hosting
- buddies: major improvements and a better interface
- script: numerous features: minimap, playsound, hide UI, trigger MT tracks etc.
- script: update without server restart
- mediatracker: a global ambiance mediatrack + clip options InClip & isCycling
- maps: map size limit at 2MB
- mods: atmospheric custom settings: sky (fog & light) and HDR (bloom, tonemap)
- mods: regenerate textures and atmospheric settings without reloading the map
- items: start, spawn and checkpoints, lights can be made as items
- render: occulus rift enabled
- optimizations: global CPU optimization, loading times, scripts etc.
- optimizations: GPU optimization for 'very fast' configurations

Shootmania
- gameplay: the freelook key, binging suggestion: space bar
- gameplay: new cylinder hitbox
- gameplay: progressive walljumps, jump in underground, stamina +20% max, -50% cost on powerjump and others
- netcode: the netvision layer
- netcode: various optimisations
- netcode: anticheat improvements
- render: near polygons clipping fixed
- render: primary weapons projectiles visuals, sounds improvements
- bots: new types are possible: aerial and from different size
- moods: improved quality (but all ligthmaps should be computed again)
- profile: can define a posture for the podium
- modes: new score table and AFK management for all modes
- Royal: Multi teams option. Start in teams (depend of the number of spawn) and end like before (ffa)
- Elite: Priority management (ex: laser over rockets) and hard points limit over tie break, dodge display
- Elite: UI in replays (press F9 to keep your favorite and download after)
- Obstacle: possible to quickly respawn at last CP
- Siege : Complete rewrite of the mode.Option of switch weapons
- Blocks: teleport, force field, gates, loud fan to block sounds
- Blocks: more bunkers, fences, woods, stones, walls, signs etc.

Trackmania
- multienv possible and a Trackmania 2 title with all modes
- carmix possible in multienv title: Select any TM² car in Canyon or Valley map editor
- modes: all redone
- script: general improvement to enable custom modes
- solo: add ghost & medals to custom campaigns
- Stadium 64x64 No Stadium decoration for custom titles
- server: relay servers & partial information on spinning wheels for online replays
- ladder: echelon and tags in all scripted mode scoreboards

Experimental features
- action maker: weapon and animations
- item editor: bots, pick up, spot and decoration
- air & mix mapping: place blocks without pillars & place ghost blocks without constraints

Upcoming features
- parental lock
- the universal demo

tcq
Posts: 2710
Joined: 15 Jun 2010, 11:02

Re: Maniaplanet 3 Release plan (Top 5/50)

Post by tcq » 29 Apr 2014, 11:03

Hylis wrote:Our goal is to open the version for testing today and to release the update tomorrow. Both versions will require to download everything again, so I do not recommend to download the test version of today if you have a limited bandwith.
Can you maybe provide us with approximated download sizes for TM2 (Canyon/Valley/Stadium) +- SM?

User avatar
Hylis
Nadeo
Nadeo
Posts: 3954
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet 3 Release plan (Top 5/50)

Post by Hylis » 29 Apr 2014, 11:15

It's around 1GB per TM and 1.5 GB for SM I think. It's hard to be more precise at this time.

FillInTheBlank
Posts: 8
Joined: 03 Apr 2014, 02:21

Re: Maniaplanet 3 Release plan (Top 10/50)

Post by FillInTheBlank » 29 Apr 2014, 11:44

How Do I acquire the testing version?

I have optional updates enabled but I'm not offered any updates when I start Maniaplanet.

tcq
Posts: 2710
Joined: 15 Jun 2010, 11:02

Re: Maniaplanet 3 Release plan (Top 10/50)

Post by tcq » 29 Apr 2014, 11:57

They are not available yet. When available, I suspect there will be download links available somewhere here in the forum.
Hylis wrote:Our goal is to open the version for testing today and to release the update tomorrow.

User avatar
Hylis
Nadeo
Nadeo
Posts: 3954
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet 3 Release plan (Top 10/50)

Post by Hylis » 29 Apr 2014, 12:08

exactly, it should be with a separate install, to avoid to deny rollback for players

FillInTheBlank
Posts: 8
Joined: 03 Apr 2014, 02:21

Re: Maniaplanet 3 Release plan (Top 10/50)

Post by FillInTheBlank » 29 Apr 2014, 12:13

I've made myself too excited for this.

Any sort of ETA till test versions are up or is there still some small work on-going as to make it unpredictable?

User avatar
Hylis
Nadeo
Nadeo
Posts: 3954
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet 3 Release plan (Top 15/50)

Post by Hylis » 29 Apr 2014, 12:22

We are working on it. We have released a private test version two hours ago and intend to release another. Once it's done and feel stable enough, we will come to post here the link to download and install and remove the login restriction for the beta. We may provide the link to download datas once they are done, earlier, we still don't know now.

Joader
Posts: 56
Joined: 20 Feb 2013, 21:38

Re: Maniaplanet 3 Release plan (Top 20/50)

Post by Joader » 29 Apr 2014, 14:17

Nice, few questions though:
What does +10% stamina/ammo reload mean? 10% faster reload time?
what is meant with 50% tec?

User avatar
Hylis
Nadeo
Nadeo
Posts: 3954
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet 3 Release plan (Top 20/50)

Post by Hylis » 29 Apr 2014, 14:20

yes, it's not clear. it means that on the tech surface like powerpath, the stamina reload speed and ammo are 10% faster than before. I kept only the most importants

Post Reply

Return to “Announcements”

Who is online

Users browsing this forum: No registered users and 0 guests