That's why I held a discussion with a lot of passionate TM lovers and we came to an interesting conclusion:
The titlepack system itself, which promised to open hundreths of possibilities, actually damages the community.
- 1) The cool new features are only available in Titlepacks (e.g. block creation).
- 2) Titlepacks spread the players. There is no central place for players to meet.
- 3) It's an effort to download titlepacks
- 4) Titlepacks are an effort to create.
- 5) Motivating people to download a Titlepack is hard
- 6) The amount of Titlepacks is limited (you need to buy more free stations for planets)
- A Trackmaniaplayer of 3 months downloads a custom block from maniapark and builds a map with it. Does he know that he has to create a title? Maybe. But sure he has no idea how and will soon lose against the difficulty.
- Who wants to spend 5k Planets for three new Stations, to install a new titelpack and then just to try a new map, which has one custom block in it ?
- Downloading more Titlepacks is frustrating especially after downloading 3 huge titlepacks that are not fun. Thus nobody is motivated to download more MB of probably boring material.
- When players start the game they look for one central place to check for activity. That's why Facebook, reddit, etc. are so good. They offer one central place (frontpage, newsfeed). It's annoying to check every station for online players.
Add a possibility for pre-play download, which just downloads all the necessary data to play the track, e.g. custom blocks, custom mode (and also MT data, which is already possibly).
Additionally add a possibility for pre-join download for servers. Let the serverhosters create a list of objects, which have to be downloaded before joining the server.
Add a small indicator in the serverlist to show the MB of the data, which has to be downloaded for joining a server.
One problem are mods, as they are huge in filesize. To address this problem, force all the necessary data to load the map as a prejoin download, while leaving texturepacks and music etc. optional. Thus the access to servers can even be granted for people with a slower connection with the shortest waiting time possible. (e.g. Minecraft servers optionally or mandatorily allow resource-pack download before joining,
Transport Tycoon allows to download sets of custom objects and modifications, and servers let you download those required for playing if any are utilized)
Additionally, add a centralized place for everyone to meet (maybe a centralized serverlist with everything in it. It worked well in United. Splitting players among canyon, valley and stadium is already a lot of splitting. The Multienv title is a good step in the right direction.
We Don't ask to ban Titlepacks per se. They are probably good for really huge projects, but I haven't seen one such big yet that it would be worth the titlepack.
Overall our suggestion makes it easier to share content with other people, while also trying to unite people to meet each other at one central place.
Remember, players are humans and humans are lazy. So nobody wants to search for stuff to download before playing something. Automatization is key.
/discussKuba wrote:"united" is what made united great... tm2 is the opposite of "united"