Maniaplanet 3.1 RC2 changelog (Released!)

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meow81
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by meow81 » 03 Jul 2014, 20:15

novationx wrote:still 0% & waiting :(
me too ,steam isn't updating, i wanna play!

oliverde8
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by oliverde8 » 03 Jul 2014, 20:17

:thumbsup: The new interface looks great and it will certainly help all the new players that we hope will arrive.

But why did you have to change all the default styles :roflol: we had black on white textes and now we have black on dark blue on the interfaces
We will do with it but it means more work and just when I had hoped to take a few weeks of the game.
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Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...

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Hylis
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by Hylis » 03 Jul 2014, 20:20

haha

novationx, it's incoming in less than 10 minutes, or less :roflol:

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Electron
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by Electron » 03 Jul 2014, 20:21

Hylis wrote:Trackmania
Replay: replay one lap bug
Still not fixed:
<header type="replay" exever="3.3.0" exebuild="2014-07-03_19_03" title="TMCanyon">
<map uid="mpT9l1HtxEXCu_FeBt2AOAeAFyh" name="$s$i$f00Red $f52Rock $f84Rally" author="electron" authorzone="World|Germany|Nordrhein-Westfalen|Dortmund"/>
<desc envir="Canyon" mood="" maptype="TrackMania\Race" mapstyle="Fullspeed" displaycost="0" mod="" />
<playermodel id="CanyonCar"/>
<times best="48432" respawns="0" stuntscore="56" validable="1"/>

<checkpoints cur="5" onelap="1"/>
</header>

After three years, however, another important error was finally fixed:
In the Mediatracker, a trigger retains its status even after a respawn!

meow81
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by meow81 » 03 Jul 2014, 20:23

steam update ok

CrunchZ
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Joined: 06 Feb 2014, 23:52
Location: Cochem

Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by CrunchZ » 03 Jul 2014, 20:32

If you change the interface design one more time, I'll rage... so please, don't, it's annoying.

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Omnixor
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by Omnixor » 03 Jul 2014, 20:33

Electron wrote:In the Mediatracker, a trigger retains its status even after a respawn!
I already got used to that "feature" over the years, lol :lol: nice to see such ancient bugs fixed, gives some hope.
- staff head of ESL TM²Stadium -

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undef.de
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by undef.de » 03 Jul 2014, 20:52

Hylis wrote: Script updates

Modes

TrackMania/RoundsBase
* New setting S_DisplayTimeDiff to hide/show time difference at checkpoint. [see](http://forum.maniaplanet.com/viewtopic. ... 04#p218204)
I miss in the documentation at http://maniaplanet.github.io/documentat ... -list.html the update for this.

Hylis wrote:
Libraries

TrackMania/TM2
* Send the "LibXmlRpc_OnStartCountDown" callback when calling the StartRace() function.

TrackMania/XmlRpc
* New XmlRpc callback "LibXmlRpc_OnStartCountDown" sent when the player is spawned on the track before the 3,2,1,GO!. [see](http://forum.maniaplanet.com/viewtopic. ... 20#p219270)

* The "LibXmlRpc_OnRespawn" callback sends more info : player login, block id, checkpoint in race, checkpoint in lap, number of respawn. [see](http://forum.maniaplanet.com/viewtopic. ... 20#p219270)

* Add the total score (PlayerScore.Points + PlayerScore.PrevRaceDeltaPoints) to the LibXmlRpc_PlayerRanking callback. [see](http://forum.maniaplanet.com/viewtopic. ... 10#p218240)

* More details in the LibXmlRpc_PlayersRanking callback : the login, rank, best checkpoints, team id, spectator status, away status, best time, zone, points and total points of the players are separated by a colon

Missing documentation update at http://maniaplanet.github.io/documentat ... ripts.html for "LibXmlRpc_OnStartCountdown", "LibXmlRpc_OnRespawn", "LibXmlRpc_PlayerRanking" and "LibXmlRpc_PlayersRanking".

Btw.: The right name for the Callback is "LibXmlRpc_OnStartCountdown". ;)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

novationx
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Re: Maniaplanet 3.1 RC1 changelog (Released!)

Post by novationx » 03 Jul 2014, 21:04

Im happy you are redesigning MP!
Now please use 1 style everywhere ( the loading screens , the top black bar & probably much more )

Then ill be happy ;)

GJ NADEO.
The neverending waiting game has to stop.

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undef.de
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Re: Maniaplanet 3.1 (RC1) changelog

Post by undef.de » 03 Jul 2014, 21:18

TheM wrote:Would be great if you would not fiddle with the ManiaLink styles ... :D
Image
Solution for Records-Eyepiece, Server-Neighborhood..: http://www.tm-forum.com/viewtopic.php?p=217408#p217408
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

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