Maniaplanet, a new adventure

Discuss everything related to Maniaplanet.

Moderator: English Moderator

Post Reply
User avatar
w1lla
Posts: 2373
Joined: 15 Jun 2010, 11:09
Location: Netherlands
Contact:

Re: Maniaplanet, a new adventure

Post by w1lla » 15 Jun 2010, 13:05

Indeed its not much. but i can recall that on the playstation store DLC are around the 5 euros so it aint much in 4 years.
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs

User avatar
ionian
Posts: 289
Joined: 15 Jun 2010, 11:43
Location: UK
Contact:

Re: Maniaplanet, a new adventure

Post by ionian » 15 Jun 2010, 13:07

mammbos wrote:nice idea but won't it come a bit to expensive to users? especially 15 env. even if you sell each one for 5 euros it will go to 75 euros overall :(
You wouldn't have to buy them all, and considering it will take time to release them it will not seem like such a big spend.

I also think that we will be very lucky if they are just 5 euros a pack - I expect them to be mkore expensive than that!
Image | dr.ionian | Digital Racers Forum

User avatar
w1lla
Posts: 2373
Joined: 15 Jun 2010, 11:09
Location: Netherlands
Contact:

Re: Maniaplanet, a new adventure

Post by w1lla » 15 Jun 2010, 13:08

it might happen that the environment updates will become first demo's and if you want to continue with them you wil have to buy the environments. Thats a more plausible thing to do.
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs

mammbos
Posts: 64
Joined: 15 Jun 2010, 11:12

Re: Maniaplanet, a new adventure

Post by mammbos » 15 Jun 2010, 13:09

wouldn't have to buy them all????... are you serious :P:P:P of course i have to buy the all !!!
as i said later in for years i will definatelly afford the money for all env so np :)

User avatar
Hylis
Nadeo
Nadeo
Posts: 3958
Joined: 14 Jun 2010, 11:58

Re: Maniaplanet, a new adventure

Post by Hylis » 15 Jun 2010, 13:09

15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:

mammbos
Posts: 64
Joined: 15 Jun 2010, 11:12

Re: Maniaplanet, a new adventure

Post by mammbos » 15 Jun 2010, 13:10

Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:

heheheh. i hope envmix will be possible in tm2 as well :)

Zooz
Posts: 517
Joined: 15 Jun 2010, 11:15
Location: Netherlands
Contact:

Re: Maniaplanet, a new adventure

Post by Zooz » 15 Jun 2010, 13:12

Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:
Ok that's a pretty long time! Only one environment for a whole year... I got bored of Stadium faster than that! :mrgreen:
I guess TMU won't lose popularity so quickly then...

edit: Of course the custom block thing is a wildcard. Could be bad, or could be good and make the game more replayable.
Last edited by Zooz on 15 Jun 2010, 13:13, edited 1 time in total.
Image [CMC]Zooz | tracks - team - youtubes - ET competitions

Makikou
Posts: 149
Joined: 15 Jun 2010, 11:09
Location: Finland

Re: Maniaplanet, a new adventure

Post by Makikou » 15 Jun 2010, 13:13

Hylis wrote:15 environments is a long term goal that we may never be able to reach.

A more comfortable scenario is 3 environments per year. One for each game. Do it will take time before you have many environments in TM2 for example. Until then, you have block import or envmix on United :lol:
Well, since youre laughing, im taking it youre not so serious then, haha :mrgreen:
TMUF Profile name: mikoz

User avatar
Insomnia
Posts: 476
Joined: 15 Jun 2010, 11:03
Location: Germany|Northrhine-Westphalia|Essen
Contact:

Re: Maniaplanet, a new adventure

Post by Insomnia » 15 Jun 2010, 13:20

Insomnia wrote:Another question: We heard, MP will unite the community of all three games/genres. But how united are the games itself, so to bring it to the point:
Will it be possible to create game servers with TM2, QM and SM maps on it at the same time? (so switching game modes between the maps, like environments, time attack mode or deathmatch mode with time limit assumed))
Florent? :mrgreen: :mrgreen:
Image

User avatar
w1lla
Posts: 2373
Joined: 15 Jun 2010, 11:09
Location: Netherlands
Contact:

Re: Maniaplanet, a new adventure

Post by w1lla » 15 Jun 2010, 13:22

hopefully as insomnia states that might be a good feature. Play different kind of genres in a point of view ingame.
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs

Post Reply

Return to “Maniaplanet”

Who is online

Users browsing this forum: No registered users and 1 guest