Grand - The first multiplayer map editor.

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Nerpson
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Re: Grand - The first multiplayer map editor.

Post by Nerpson » 21 Sep 2015, 06:08

Yeah but finally, why "Rots"?

Why not "SpanishGamingCat"? Because of originality.

Grand is an adjective used to describe the amount of work we've done and we'll do. It's also a word that contains our initials.

And is it the tool, or the name which is important? :roflol:
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Re: Grand - The first multiplayer map editor.

Post by Rots » 21 Sep 2015, 13:41

Haha of course the tool, which I find awsum. Rots stands for "Riders On The Storm" a song from The doors... It has it's logic ^^ Some may say "Revenge Of The Sith", starwars film... :lol: Maybe marketing class is afecting me too much and I see cool names/baits for projects everywhere :D Maybe it's the only thing that "disturbed" me of this project... This means all the other stuff is perfect.
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Re: Grand - The first multiplayer map editor.

Post by Florenzius » 21 Sep 2015, 15:21

It's compatible with TM?
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Re: Grand - The first multiplayer map editor.

Post by Dommy » 21 Sep 2015, 15:24

ManiaDesign wrote:It's compatible with TM?
QuestMania only at the moment, sorry
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Re: Grand - The first multiplayer map editor.

Post by TGYoshi » 21 Sep 2015, 15:31

Couldn't get it working at all, but back when I created my version of a multiplayer editor (years ago) I ran into several issues, according to your code you're also hitting the same issues.

- Tracking placement events together with mouse targetting can be off, there are no true build events: causes desynchronisation
- You're unable to handle undo/redo/etc the way you currently work
- Variants don't sychronize at all

Due to that, my second version tracked the state of the world instead of tracking the events. Also had several issues

- Impossible to track things with multiple "true" variants (like draggable roads)
- Painting isn't synchronized
- Terrain is extremely difficult to serialize
- Memory leak within ManiaScript

Thus I created a third version, which manipulated memory directly. Has the huge disadvantage that it breaks when Nando updates the game (which is basically never nowadays, but well) and it's simply a hack. It did work relatively well, though.

Honestly, it simply doesn't work well at all and thus is useless. Not meant to be rude, EditorPlugins are simply trash in their current state.
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Re: Grand - The first multiplayer map editor.

Post by Mr.DVD » 21 Sep 2015, 15:44

Great Job :thx: :thumbsup: :pop: :1010
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Re: Grand - The first multiplayer map editor.

Post by Florenzius » 21 Sep 2015, 15:59

domino54 wrote:
ManiaDesign wrote:It's compatible with TM?
QuestMania only at the moment, sorry
Is it compatible with tm? No jokes
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Re: Grand - The first multiplayer map editor.

Post by HYPE » 21 Sep 2015, 16:30

Tested the plugin with hubble yesterday and he already posted the problems we had. Maybe building more slowly will work or restart the plugin from time to time (like you did in the demo video) to refresh. Maybe a refresh button would be a nice edit, so you don´t have to restart the plugin ;)

Anyway, AWESOME WORK GUYS! ITS AMAZING! :thumbsup: :1010 :thumbsup:
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Re: Grand - The first multiplayer map editor.

Post by adamkooo2 » 21 Sep 2015, 20:06

ManiaDesign wrote:
Domino54 wrote:
ManiaDesign wrote:It's compatible with TM?
QuestMania only at the moment, sorry
Is it compatible with tm? No jokes
he mean maybe this question:
Is it compactible only with SM, or with TM too?
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Re: Grand - The first multiplayer map editor.

Post by Guerro323 » 21 Sep 2015, 20:11

ManiaDesign wrote:It's compatible with TM?
ShootMania and TrackMania.
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