Dynamic custon blocks suggestions

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Skyslide
Posts: 130
Joined: 14 Dec 2014, 17:20

Dynamic custon blocks suggestions

Post by Skyslide » 24 Jul 2017, 16:40

ay,

mp gives us big possiblities in editor, so when do we get dynamic stuff for custom blocks?
i mean could the nadeoimporter support animations in *.fbx?
well we need that really ;)
atleast sprites, we can only do static blocks, nothing can be dynamic from our side :(
another thing, can we get the possiblity to make custom hitboxes? we have .shape .mesh files but we cant make a mesh that is ONLY hotbox :(
aaand, can we make editor helpers like nadeoblocks (start finish and road connections) they would be really helpfull (only visible in editor)

clouds cant be dynamic in any case, not movving and not rotating(sprite), maybe we could do both in future like nadeo clouds? :)
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ManiaDesign
Posts: 2031
Joined: 27 Jul 2014, 20:31
Location: Chemnitz, Saxony, Germany
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Re: Dynamic custon blocks suggestions

Post by ManiaDesign » 24 Jul 2017, 17:00

+1
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Tipiizor
Posts: 552
Joined: 17 Aug 2011, 01:19

Re: Dynamic custon blocks suggestions

Post by Tipiizor » 24 Jul 2017, 20:24

+11041558210.541
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