Dynamic custon blocks suggestions

Discuss everything related to Maniaplanet.

Moderator: English Moderator

Post Reply
User avatar
Posts: 181
Joined: 14 Dec 2014, 17:20

Dynamic custon blocks suggestions

Post by Skyslide » 24 Jul 2017, 16:40


mp gives us big possiblities in editor, so when do we get dynamic stuff for custom blocks?
i mean could the nadeoimporter support animations in *.fbx?
well we need that really ;)
atleast sprites, we can only do static blocks, nothing can be dynamic from our side :(
another thing, can we get the possiblity to make custom hitboxes? we have .shape .mesh files but we cant make a mesh that is ONLY hotbox :(
aaand, can we make editor helpers like nadeoblocks (start finish and road connections) they would be really helpfull (only visible in editor)

clouds cant be dynamic in any case, not movving and not rotating(sprite), maybe we could do both in future like nadeo clouds? :)

User avatar
Posts: 2257
Joined: 27 Jul 2014, 20:31
Location: Germany » Saxony » Chemnitz

Re: Dynamic custon blocks suggestions

Post by Florenzius » 24 Jul 2017, 17:00


Posts: 557
Joined: 17 Aug 2011, 01:19

Re: Dynamic custon blocks suggestions

Post by Tipiizor » 24 Jul 2017, 20:24

OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887

Post Reply

Return to “Maniaplanet”

Who is online

Users browsing this forum: No registered users and 1 guest