this: viewtopic.php?f=264&t=39652&p=277169#p277169
and this: viewtopic.php?f=264&t=42007&p=288200#p288183
Febuary Update priorities
Moderator: English Moderator
Re: Febuary Update priorities
It would be great to be able to use Anti-Aliasing (not FXAA) with Nice and Very Nice Shader Quality not just Fast
- Florenzius
- Translator
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- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
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Re: Febuary Update priorities
You can use it with Nice and Very Nice, but you can't with Fast lol
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Febuary Update priorities
Very Nice and Nice preset allows me to ONLY use FXAA. However with Fast I am able to switch up to 16 samples
Re: Febuary Update priorities
[Feb/24/2018] Items shadows not saving:
After calculating shadows (in ultra) Items (user created in game) look great on map & in replays (in editor) but, after saving maps, playing a map or saved replay - shadows on items are a big mess.
This is only happening with new maps. Older maps (even in mixed environments) item shadows are fine as long as that maps isn't edited and resaved.
[EDIT Feb-28 SOLVED]
Niebo had a solution for this that worked for me:
Turns out the Item Shadow Bug occurs with items created with the in-game item tools (not imports) on maps made after the January Update.
Solution: Open items that have shadow bug, Enter the mesh editor, Click Save, Exit out, recalculate map shadows.
[Feb 24, 2018] Record Mediatracker ghost:
Still doesn't show current lap.
End of run still acts as Validation run with only options: (Improve or Validate and exit)
EDIT:
[March 2, 2018] End of Multiple-Replays:
Selecting and viewing multiple replays is jumping to the maps "Snapshot" view after first car reaches the end of its replay instead of staying focused on the "Finish" camera while other cars finish their replays.
After calculating shadows (in ultra) Items (user created in game) look great on map & in replays (in editor) but, after saving maps, playing a map or saved replay - shadows on items are a big mess.
This is only happening with new maps. Older maps (even in mixed environments) item shadows are fine as long as that maps isn't edited and resaved.
[EDIT Feb-28 SOLVED]
Niebo had a solution for this that worked for me:
Turns out the Item Shadow Bug occurs with items created with the in-game item tools (not imports) on maps made after the January Update.
Solution: Open items that have shadow bug, Enter the mesh editor, Click Save, Exit out, recalculate map shadows.
[Feb 24, 2018] Record Mediatracker ghost:
Still doesn't show current lap.
End of run still acts as Validation run with only options: (Improve or Validate and exit)
EDIT:
[March 2, 2018] End of Multiple-Replays:
Selecting and viewing multiple replays is jumping to the maps "Snapshot" view after first car reaches the end of its replay instead of staying focused on the "Finish" camera while other cars finish their replays.
Last edited by Demented on 18 Mar 2018, 14:13, edited 1 time in total.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Febuary Update priorities
V1.80223 keeps timing out on me and It wont update...prevening me from playing TM2 stadium. Anyone else with this issue or can download the files manually?
Re: Febuary Update priorities
Hi!
Well, in case of updater troubles, there is always the 'full' setup:
http://files.v04.maniaplanet.com/setups ... upFull.zip
Well, in case of updater troubles, there is always the 'full' setup:
http://files.v04.maniaplanet.com/setups ... upFull.zip
Re: Febuary Update priorities
So some of these issues have been addressed in the 2018-03-27 update.
(I've tried to update the individual topics)
the rest are still on the todo list for future updates..
(I've tried to update the individual topics)
the rest are still on the todo list for future updates..
- fart1ngab3av3rz
- Posts: 1
- Joined: 17 Feb 2018, 19:05
Re: Febuary Update priorities
On the subject of Anti-Aliasing techniques, could you guys add new types of AA? TAA would be a welcome addition, or maybe you could implement SMAA? FXAA isn't that great, aliasing (jaggies) are still present and there's a lot of flickering. I know you can use MSAA, but that can only be enabled when shader quality is at low or very low, and usually I have my game's graphics settings at the maximum unless I want potato graphics.
Thanks!
Thanks!
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