Hello Planet #2

Discuss everything related to Maniaplanet.

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om23
Posts: 569
Joined: 29 Aug 2010, 21:29

Re: Hello Planet #2

Post by om23 » 26 May 2012, 10:40

readed or not,
what we would be able to do or not,
comes with the release
and not with the anouncement :clap:
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jimllfixit13
Posts: 29
Joined: 26 Feb 2012, 22:19

Re: Hello Planet #2

Post by jimllfixit13 » 26 May 2012, 11:43

at last, now we have something exciting to look forward to :3 :3 :3

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db89
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Posts: 409
Joined: 11 Aug 2010, 09:10
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Re: Hello Planet #2

Post by db89 » 26 May 2012, 12:46

SiH13 wrote:
db89 wrote:Hold on: this mean that, like with mpbc, we can import custom blocks, right? :pop:
Read the earlier posts before you comment ^_^
I wanted to be sure I've translated well :roflol:

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Demented
Posts: 2316
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Hello Planet #2

Post by Demented » 26 May 2012, 14:04

Is there any tentative ETA for this release? a month? six months?
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Evets
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Re: Hello Planet #2

Post by Evets » 26 May 2012, 17:53

Nice ! 8-)

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CoastKid
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Joined: 16 Jun 2010, 06:20

Re: Hello Planet #2

Post by CoastKid » 26 May 2012, 19:38

I am really curious about materials support.
Did we get possibilities to use different materials for objects (visual and physical) ?
It will be nice to use Cliff material (wiht XZ auto-uv) from canyon, or use two-sided alpha materials for detailed tree leafs, or make custom tree sprites.
Image
Image

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Demented
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Location: United States

Re: Hello Planet #2

Post by Demented » 27 May 2012, 16:30

Me too. I seem to remember that in the original plans there was to be an option to choose from pre defined materials / surface types with textures and or the ability to import custom texture.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit

om23
Posts: 569
Joined: 29 Aug 2010, 21:29

Re: Hello Planet #2

Post by om23 » 14 Jun 2012, 13:11

hello planet #2,

I wish you have a high compatibility to calculated shadows at previous versions of maniaplanet,

thx :)
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