How much can ManiaScript change in the game?

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archmagelord
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Location: Košice, Slovakia

How much can ManiaScript change in the game?

Post by archmagelord » 31 May 2011, 09:14

I was thinking about making a track, where you dont start with 0 speed, or start without 3,2,1 countdown, inspired by this:
http://www.youtube.com/watch?v=pQcNl8Ndq-Q

So I want to ask, if ManiaScript can do such things...
"Hear the turret, for it is knell. Summons to heaven, or to hell."
- Portal: Lab Rats

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nickrev
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Joined: 06 Jul 2010, 14:47

Re: How much can ManiaScript change in the game?

Post by nickrev » 01 Jun 2011, 19:32

Like a rolling start in arcade games? I like it... 8-)

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shaun23153
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Joined: 16 Apr 2011, 13:02

Re: How much can ManiaScript change in the game?

Post by shaun23153 » 03 Jun 2011, 13:32

archmagelord wrote:I was thinking about making a track, where you dont start with 0 speed, or start without 3,2,1 countdown, inspired by this:
http://www.youtube.com/watch?v=pQcNl8Ndq-Q

So I want to ask, if ManiaScript can do such things...
I can't see why a Mania script wouldn't let you make a rolling start, (If you knew what you needed to type) Just try it out

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Redrot
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Joined: 15 Jun 2010, 19:55

Re: How much can ManiaScript change in the game?

Post by Redrot » 04 Jun 2011, 00:45

If ManiaScript would either be written so you could alter the game code itself or so you could alter specifics about the track (such as with Valve), it would be possible I am guessing. I love rolling starts, so it would be cool.

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