Turn on/off Damage in Spectator Mode

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wiidesire-2
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Turn on/off Damage in Spectator Mode

Post by wiidesire-2 » 15 Jul 2011, 15:22

Hello,

I think the title says all^^

thanks,

Max
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Chevron
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Re: Turn on/off Damage in Spectator Mode

Post by Chevron » 15 Jul 2011, 15:25

Why should it be possible?
- You did.
- And...
- ...I didn't.

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wiidesire-2
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Re: Turn on/off Damage in Spectator Mode

Post by wiidesire-2 » 15 Jul 2011, 15:26

Chevron wrote:Why should it be possible?
I think damage makes the game more attractive for spectators and if you like you can also turn it off.
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tcq
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Re: Turn on/off Damage in Spectator Mode

Post by tcq » 15 Jul 2011, 15:46

Why should they turn something off, where they put so much work in to make the game feel more realistic?

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wiidesire-2
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Re: Turn on/off Damage in Spectator Mode

Post by wiidesire-2 » 15 Jul 2011, 15:51

tcq wrote:Why should they turn something off, where they put so much work in to make the game feel more realistic?
nono you didn't understand. In spectator mode there is NO DAMAGE. That's why I want to see damage in spectator mode^^
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SadHik
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Re: Turn on/off Damage in Spectator Mode

Post by SadHik » 15 Jul 2011, 16:14

wiidesire-2 wrote:
tcq wrote:Why should they turn something off, where they put so much work in to make the game feel more realistic?
nono you didn't understand. In spectator mode there is NO DAMAGE. That's why I want to see damage in spectator mode^^
maybe that's because of the settings of the PC during the demos ? Like in TM1 you can select the quality of other cars and maybe you can just select "low"/"high"/"high with damages" :?:
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BLiNNeMaNS
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Re: Turn on/off Damage in Spectator Mode

Post by BLiNNeMaNS » 17 Jul 2011, 15:13

sending damage info with the stream of data of where cars go still costs serverside power. I'd say keep it as is, or make a servervariable where standard setting is off.

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Trackmaniack
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Re: Turn on/off Damage in Spectator Mode

Post by Trackmaniack » 17 Jul 2011, 18:36

Not if the damageinfo is standardized--all it would require would be processor power client-side to render it, based on terrain collisions.
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BLiNNeMaNS
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Re: Turn on/off Damage in Spectator Mode

Post by BLiNNeMaNS » 17 Jul 2011, 18:44

reason why trackmania is such a big name in gaming land is the fact people on nightwatch and such can play the game on lightweight machines. So they can't make it standard.

Th3_Darkness
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Re: Turn on/off Damage in Spectator Mode

Post by Th3_Darkness » 17 Jul 2011, 21:08

BLiNNeMaNS wrote:sending damage info with the stream of data of where cars go still costs serverside power. I'd say keep it as is, or make a servervariable where standard setting is off.
Why should it be in the stream of data which is sent to the server and then to the players?

I think the information about damage will be inside the .zip-files, so there is no need to send them again and again. Download once and you got the information ;)

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