What new Environment would you like to see in TM²?
We have Canyon, Stadium, Valley and now Lagoon, so what would be good or bad in the future and why?
I will try and keep this list up to date with new ideas:
SUGGESTED ENVIRONMENTS:
F1/GT: ............. Blacktop Tracks with no edge barriers, smooth hills, sand traps, inflatables, stands, tire walls.
JUNGLE: ............ Lot's of trees/vegetation, ruins, stone & wood bridges, mud, creeks, creek beds, vines.
SPACE/MOON: ...... Low gravity on an alien world, long hang times, weird vegetations, glass tunnels & domes.
FUTURE CITY: ...... Metallic and glass roads, tunnels and building styles, Magnetic tracks sections.
MOTORCYCLE: ..... Combined Superbike with offroad bike paved and dirt.
SWAMP: ............. High Speed Boats / Hovercrafts, Trees, Glades, Dirt roads, Creek beds, Tall grass.
OFFROAD: .......... Monster Trucks and lots of mud dirt and things to climb, Large rocks to "Crawl" on.
DIRT ARENA: ...... Trophy Trucks / Buggies. Indoor Moto-X style with whoops, jumps, Berms, Bridges, Hay bails.
DUNES: ............. Sand, water, Palm trees, Oasis ponds, Buggies/Bikes/Quads/Trucks.
MICRO/TOY: ....... Miniature/Toy or RC cars, Toys, Candies, Tools, Household items, Sand box.
SNOW/ICE: ........ Rally Car or Truck. Hard packed snow roads, Soft snow, Banked turns, Ice & Frozen lakes.
GO KART: ......... Medium to low speed, high grip tracks. Smooth hills, turns, bridges, tunnels, inflatables.
SAVANNA: ......... Narrow red dirt roads, little asphalt, some trees, rivers and mud sections.
SHORE: . ......... Jeep or Buggy style vehicle. Dirt, Sand, Water split env with coastal decorations and roads.
CITY: .............. High speed Bike/Sport Car. Lot's of scalable buildings, neons, wide streets & narrow alleys.

I'd personally love to see a F1/GT env. with smooth Blacktop Tracks with no guard rails/arco barriers, on grass grounds, sand traps, pit areas, tire barriers, inflatables, tunnels, grand stands etc.