Magnets for Stadium

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Funkyjazz
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Magnets for Stadium

Post by Funkyjazz »

At this moment its possible to drive up side down, but only for a short time. Why not make that period longer with magnets? At that point it would be possible to turn the track 180 degrees around its Z axis, driving up side down, making it possible to take loops on the outerside, instead of the innerside.
The magnets are variable in strength, giving the exact gravity pull we experience up side up. That way its possible to introduce tubes, in all variations. It should even be possible to end a up side down section with a jump that has a small degree of angle at the end that makes the car rotate in air, landing up side up.
Make the game Oculus Rift compatible, put a bucket next to your PC and race :thumbsup:
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Filipe1020
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Re: Magnets for Stadium

Post by Filipe1020 »

That gives me an idea for a game, TM2 Gravity
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D1visor
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Re: Magnets for Stadium

Post by D1visor »

Not a bad idea actually. +1
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Demented
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Re: Magnets for Stadium

Post by Demented »

That's an interesting concept. It could even be well incorporated into a space or alien planet environment.
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metoxys
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Re: Magnets for Stadium

Post by metoxys »

TrackMania²:

Massive Multiplayer Online Role Playing Platforming Racing Puzzle Arcade Game

MMORPPRPAG
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TMarc
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Re: Magnets for Stadium

Post by TMarc »

you forgot F for Fun ;)
metoxys
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Re: Magnets for Stadium

Post by metoxys »

TMarc wrote:you forgot F for Fun ;)
Fun is not a genre as far as I know. Fun is pretty subjective.
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Alter-Fox
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Re: Magnets for Stadium

Post by Alter-Fox »

Why should I need a bucket, I never got motion sick when I played Descent :D.
/me loves this.
I think the same thing was done in one of the PSP Wipeout titles, with the same explanation. It's been a few years since my PSP just kind of fell apart (I treated it well!!! Honest!) so I might be remembering wrong though.
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andrus
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Joined: 05 Apr 2011, 17:40

Re: Magnets for Stadium

Post by andrus »

Like gravity boots in Ratchet and clank games :yes: . epic thing but pretty difficult to implement, because how far would magnets work?(idea for a troll: magnets above finish, pulling you away from finish everytime :D) Easier thing would be sticky road because it works only on touch.

Antimagnets would be fine too, like the bouncer block for storm :D
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Demented
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Re: Magnets for Stadium

Post by Demented »

That would be cool.
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