PGW 2013 Event: 10 years with TrackMania

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Alinoa
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Re: PGW 2013 Event: 10 years with TrackMania

Post by Alinoa » 01 Nov 2013, 22:43

Thank you very much TMarc for your summary, I'm very impressed ;)
Regarding the free online access to TM², players will be able to play online on all TM² title.
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Re: PGW 2013 Event: 10 years with TrackMania

Post by Omnixor » 01 Nov 2013, 22:49

:clap:
- staff head of ESL TM²Stadium -

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Re: PGW 2013 Event: 10 years with TrackMania

Post by Soprah » 01 Nov 2013, 22:49

Alinoa wrote: Regarding the free online access to TM², players will be able to play online on all TM² title.
:pop: :clap: :yes: :thumbsup: :thx: :lol: :pil :3 :roflol:

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Last edited by Soprah on 01 Nov 2013, 22:58, edited 1 time in total.

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Re: PGW 2013 Event: 10 years with TrackMania

Post by HawkGer » 01 Nov 2013, 22:52

Does that include custom title packs made by players?
I really hope so...but even if not, that's really great news :thumbsup:

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Re: PGW 2013 Event: 10 years with TrackMania

Post by eyebo » 01 Nov 2013, 22:57

That's incredible news! I played TM for two years before I even opened the editor. :P So there's definitely a lot to pull players in, without even touching the editor or single player.

This is a really huge development to bring many new players to TM2! I'm looking forward to hearing more specifics about this.
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Re: PGW 2013 Event: 10 years with TrackMania

Post by Chevron » 02 Nov 2013, 09:24

Alinoa wrote:Regarding the free online access to TM², players will be able to play online on all TM² title.
Amazing news. I hope it'll bring more players into the world of TrackMania.
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Re: PGW 2013 Event: 10 years with TrackMania

Post by Hylis » 02 Nov 2013, 09:40

The 10 years access will be limited to some servers hosted by Nadeo Live.

Then, we should be able to make a demo solos, which are really efficient to bring more people, since it could be less intimidating for many.

Then, the free access for custom titles should be for Maniaplanet 3, later, alongside the mixmaping, the top titles, the generalized quick overlay (see Elite) and other things that are part of the system.

So, there are already three steps ahead to welcome more players. And we have others afters.

By the way, among good additions for TM, there should be evolutions on the scripts capacities for modes, update of the modes for using them and items with start/cp/finish/static lights. These ones should re-inforce the interest of title packs.

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Re: PGW 2013 Event: 10 years with TrackMania

Post by occam » 02 Nov 2013, 09:43

Fantastic News ! All we could wish for :mrgreen:

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Re: PGW 2013 Event: 10 years with TrackMania

Post by meuh21 » 02 Nov 2013, 09:53

Hylis wrote: later, alongside the mixmaping
Is it possible to know how it will work ? Even if this feature is not for tomorrow it is important for title design. For example, to know what sould be the objects priority for title. Or to work on compatibility between Canyon and Valley mods (Storm also ?)
Mix mapping could be a huge feature for the Maniaplanet diversity :yes: :thx:

Edit : i understand mix-enviro but i think it is more mix mapping (free editor) :oops:

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Re: PGW 2013 Event: 10 years with TrackMania

Post by tcq » 02 Nov 2013, 10:02

Hylis wrote:The 10 years access will be limited to some servers hosted by Nadeo Live.

Then, we should be able to make a demo solos, which are really efficient to bring more people, since it could be less intimidating for many.

Then, the free access for custom titles should be for Maniaplanet 3, later, alongside the mixmaping, the top titles, the generalized quick overlay (see Elite) and other things that are part of the system.

So, there are already three steps ahead to welcome more players. And we have others afters.
About the first step, will this include being able to play all game versions online together (e.g. multienviservers) or will it be still limited to one environment? Because my fear is, that we will get a player push for stadium only while canyon and valley will still be low on players.

And about the mix mapping, will this allow to select freely between ground/air versions of the blocks to be placed either in the air or the ground? This would be a really important function for me as well as selecting single mountain sections via the copy paste tool to be able to fix clipping errors.

Looking forward to further news about this :)

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