No Oculus Rift support in newest patch?

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Grix45
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No Oculus Rift support in newest patch?

Post by Grix45 » 30 Apr 2014, 18:11

So a month or so ago Hylis posted that Oculus Rift will be supported in Trackmania in the next patch this month: https://developer.oculusvr.com/forums/v ... 100#p95812

However it seems the patch has arrived, but I see nothing about rift support in the patch notes or in the game.. What happened? Is rift support still planned, just delayed?

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Cerovan
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Re: No Oculus Rift support in newest patch?

Post by Cerovan » 30 Apr 2014, 18:37

Occulus Rift is supported with this update (but only on TrackMania², not ShootMania) :)
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Re: No Oculus Rift support in newest patch?

Post by MrA » 30 Apr 2014, 18:47

Any news when when we can hope to see SM support...

would be good before August ;) (which is when I might expect my DK2) ;)

In reality, I would only use it for TM, but I would love to try it for SM.
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Re: No Oculus Rift support in newest patch?

Post by Cerovan » 30 Apr 2014, 18:56

MrA wrote:Any news when when we can hope to see SM support...
There is more things to take into account for SM before allowing it, that's why it takes more time to do it ;)
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Re: No Oculus Rift support in newest patch?

Post by Grix45 » 30 Apr 2014, 20:26

Cerovan wrote:Occulus Rift is supported with this update (but only on TrackMania², not ShootMania) :)
Fantastic! How do I enable it though?

Also, will this support the second developer kit and its new features such as positional tracking, out of the box when it arrives in July, or does it need to be further patched before then?

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Re: No Oculus Rift support in newest patch?

Post by jonthekiller » 30 Apr 2014, 20:35

It works on ShootMania too but not optimized. I test it and it's difficult to play with it^^.

To enable it, launch a game, press Escape, 3D Settings and change the Type of 3D for Oculus. After press Activate.
The head tracking works too already (but bugged).
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Re: No Oculus Rift support in newest patch?

Post by Grix45 » 30 Apr 2014, 20:40

jonthekiller wrote: The head tracking works too already (but bugged).
DK2 has a different type of headtracking, not just rotation, but translation too

EDIT: Also, I cannot get regular headtracking to work.. Doesn't respond.

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Re: No Oculus Rift support in newest patch?

Post by qster123 » 30 Apr 2014, 23:12

Looks great in the rift but no head tracking here either, it really needs it as its not nice not being able to turn your head.

But great stuff, glad to see the support! :)

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Re: No Oculus Rift support in newest patch?

Post by yayorbitgum » 01 May 2014, 18:11

After updating everything (Trackmania2 Canyon and Valley), I don't see Oculus Rift options in either game.

All I get when going to the Escape->3D Glasses menu is the usual Red/Blue stereoscopic settings. I don't see anything related to Oculus Rift.

Am I doing something wrong? Is there some sort of beta patch?

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Re: No Oculus Rift support in newest patch?

Post by TMarc » 01 May 2014, 23:57

yeah it seems it is gone, probably it was not stable enough to be kept in the release right now.
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