Airbreak

Discuss everything related to Trackmania 2.

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Nym
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Re: Airbreak

Post by Nym » 25 Aug 2011, 16:17

No, but nearly noone complained about the old tmu graphics (which could be nice if you had a monster of pc :) )
Just because the gameplay was great :D

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Trackmaniack
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Re: Airbreak

Post by Trackmaniack » 25 Aug 2011, 16:58

Nym wrote:No, but nearly noone complained about the old tmu graphics (which could be nice if you had a monster of pc :) )
Just because the gameplay was great :D
You didn't need a monster of a PC to run TMU (heck, even TMS) at high settings, cuz I can do it on my current laptop which is at least 2 years behind the current-gen...and in computer terms, that's OOOOOLD :shock: And even at lower settings, TM looked and looks gorgeous. Anyway, before this gets too off-topic, I'm going to ask why airbrake is necessary? I understand the arguments, and even appreciate its use in the old TM games. But its absence, to me, adds a refreshing challenge, both in map-making and in racing. You can't get too crazy with either, because some fancy flight-sim-esque controls aren't going to save you this time around.
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EnaiSiaion
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Re: Airbreak

Post by EnaiSiaion » 25 Aug 2011, 17:42

In POD ('96) you could actually steer in the air, although your turning radius was gigantic.

Why not bring that back?
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d.m.f._nl_
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Re: Airbreak

Post by d.m.f._nl_ » 25 Aug 2011, 19:20

Can whe stay on topic please :roflol:
If you think my English S*cks than you have to watch my driving and shooting :P

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eka
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Re: Airbreak

Post by eka » 27 Aug 2011, 09:20

I liked the airbrake function, and at first, I wanted it back. But as many people say here, it actually requires more skill if it's not there. And I think it's more fun the harder the game is, (as long as it's not impossible ^^)

I think it's good as it is, without the airbrake :)
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ceo_tw
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Re: Airbreak

Post by ceo_tw » 28 Aug 2011, 06:44

Come on, there isn't only racing "skill" mode in TM!
It's very bothering without airbrake in some STUNT mode!

Bring it back.

edit:
Sorry, I didn't mean the real "stunt mode"...I mean when you need to do stunts like flips, or just finishing some puzzle maps.
Indeed, there are some playing TM for speed/skill, but others just for the variety of tracks.
Last edited by ceo_tw on 28 Aug 2011, 06:57, edited 3 times in total.

metoxys
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Re: Airbreak

Post by metoxys » 28 Aug 2011, 06:48

1. Stunt mode won't officially be included as only 0.6% of people play Stunt Mode and Nadeo has to concentrate on 3 not finished games already.
2. Airbrake is necessary if there are buglandings. So far I haven't seen any buglanding so airbraking is not 100% necessary.

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fabian26
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Re: Airbreak

Post by fabian26 » 28 Aug 2011, 07:17

I don't like that idea, because Airbreak would make the game less realistic. ;)
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metoxys
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Re: Airbreak

Post by metoxys » 28 Aug 2011, 07:19

fabian26 wrote:I don't like that idea, because Airbreak would make the game less realistic. ;)
Bis auf die Grafik, was ist an TM bitte schön realistisch? GTA IV ist halbwegs realistisch. TM ist aber 100% Spaß mit nicht 100%igem Bezug zum Realismus.

Except for the graphics which part of TM is realistic? GTA IV is more or less realistic. But TM is 100% fun with not directly 100% realism.

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fabian26
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Re: Airbreak

Post by fabian26 » 28 Aug 2011, 17:15

metoxys wrote:Bis auf die Grafik, was ist an TM bitte schön realistisch? GTA IV ist halbwegs realistisch. TM ist aber 100% Spaß mit nicht 100%igem Bezug zum Realismus.

Except for the graphics which part of TM is realistic? GTA IV is more or less realistic. But TM is 100% fun with not directly 100% realism.
Die Umgebung?? Die Wolken, die Straße, sämtliche Berge usw.
Das CanyonCar ist eher der unrealistische Teil.

The environment?? The clouds, the street, mountains, cliffs and more...
The CanyonCar is rather the unrealistic part.

PS: Suddenly why you speak german to me? Haha, you know me. :D
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