Question to all TM2 players--what's wrong with Canyon?

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bel1ab
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by bel1ab » 26 Aug 2011, 19:34

Trackmaniack wrote:What is it you don't like about Canyon? I'm going to try and consolidate a thread here, both for my own reading purposes and so that Nadeo doesn't have to run all over the forum trying to put out proverbial fires, here. Because I don't get it. Other than the potential shortage of blocks, which has aready been said that it's going to be addressed, I don't understand what's not to like about Canyon. People say it's "not innovative." Well, what exactly were you expecting? For the TM-Franchise to suddenly morph into Burnout? They have a formula, and that formula has netted them 9 million copies of a game--I'd say the formula works pretty well. So, answer the titular question, please, and I thank you.
Funny that you post this Some ????? ..........

bel1ab
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by bel1ab » 26 Aug 2011, 19:37

Trackmaniack wrote:What is it you don't like about Canyon? I'm going to try and consolidate a thread here, both for my own reading purposes and so that Nadeo doesn't have to run all over the forum trying to put out proverbial fires, here. Because I don't get it. Other than the potential shortage of blocks, which has aready been said that it's going to be addressed, I don't understand what's not to like about Canyon. People say it's "not innovative." Well, what exactly were you expecting? For the TM-Franchise to suddenly morph into Burnout? They have a formula, and that formula has netted them 9 million copies of a game--I'd say the formula works pretty well. So, answer the titular question, please, and I thank you.
Funny that you post this Some ????

metoxys
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by metoxys » 26 Aug 2011, 19:53

Your... English... makes no sense

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Forgot10
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by Forgot10 » 26 Aug 2011, 19:57

It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p

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Omnixor
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by Omnixor » 26 Aug 2011, 20:10

Noslide has to require skills to perform it.
why it has to require them? in stadium it doesn't require them, does it bother you?
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Forgot10
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by Forgot10 » 26 Aug 2011, 20:16

Omnixor wrote: why it has to require them? in stadium it doesn't require them, does it bother you?
Actually, yes. :roll:

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Keras
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by Keras » 26 Aug 2011, 20:29

Forgot10 wrote:It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p
You should look at it the other way around. For example in Island noslide was the faster way to turn and therefore harder to do. In Canyon the faster way to turn is usually the slide and therefore that should be and is what requires more skill to be executed perfectly. It`s just a totally different handling, you shouldn`t generalize it like that imo.

I myself like everything about Canyon currently except the few bugs and some missing blocks which all will be fixed at release hopefully :mrgreen:

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rockchef
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by rockchef » 27 Aug 2011, 00:20

Apart from the missing blocks i adore the new tm specially like the normal roads where good throttle control and 100 percent concentration is required but again i love the other blocks as well. To all the people moaning and bitching think about this we have only had the beta a week or so wait till we get the full game and also i would say that in every tm we as players have our favoured enviroments just because canyon might not be to your taste then maybe valley or the third area might be. Also i for one am looking forward to all that the guys at nadeo have in store for us and i am sure in a year or so we will all be happy bunnies. :D
It's all just rock n roll

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krone6
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by krone6 » 27 Aug 2011, 05:47

Ravious wrote:Ha, that's funny. I just posted this: http://themaniablog.com/2011/08/26/full ... mentality/

I think that pretty much sums up the reason, IMHO, there is some backlash.
Nice write. I like the fact you can't full speed everything, this coming from a full speed only person in tmuf. I'd rather have tracks made in ways where good drivers complete a track because they know when to slow down then have everyone take the same dang path because it's the shortest, not worrying about speed, just path... skill > tediousness imo...
http://trackmaniaracers.com
My up and coming trackmania 2 canyon team. Intentions on expanding to all nadeo games eventually.

Feel free to come in and say hi, it's a casual and laid back team. If you have any suggestions feel free to pm me.

krone6
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Re: Question to all TM2 players--what's wrong with Canyon?

Post by krone6 » 27 Aug 2011, 05:49

Forgot10 wrote:It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p
then how come i beat many people on a ps2 controller than on keyboard? I don't even use a good controller, i can slide just fine.
http://trackmaniaracers.com
My up and coming trackmania 2 canyon team. Intentions on expanding to all nadeo games eventually.

Feel free to come in and say hi, it's a casual and laid back team. If you have any suggestions feel free to pm me.

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