A question regarding custom car models

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macedo
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A question regarding custom car models

Post by macedo » 01 Feb 2012, 18:43

When you use a car model bigger or smaller than the default one, what happens with the "collision boxes"? I would guess that the game would keep the collision detection the same, but then it wouldn't be very fun to keep hiting stuff your car model is not actually touching.
The alternative doesn't look good as well, because that would give an unfair advantage to those who got a small car model.

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riolu
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Re: A question regarding custom car models

Post by riolu » 01 Feb 2012, 18:54

The collision box remains the same, no matter if you use a monster truck or a motorbike.

bel1be
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Re: A question regarding custom car models

Post by bel1be » 01 Feb 2012, 19:08

acceleracer_01 wrote:The collision box remains the same, no matter if you use a monster truck or a motorbike.
Not fully true what you say here
There is a difference ,but its limited in size
Same like in TM1

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Omnixor
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Re: A question regarding custom car models

Post by Omnixor » 01 Feb 2012, 19:22

the "car" itself always has same size, and there's not even a little difference.
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eyebo
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Re: A question regarding custom car models

Post by eyebo » 01 Feb 2012, 22:29

Omnixor wrote:the "car" itself always has same size, and there's not even a little difference.
Yep, this is true.

Even if the model is slightly smaller, the collision box is the same size... so you may hit a wall even if your model appears not to.

This is why I only drive cars that are the exact same size as the default car for whatever environment I'm playing in.
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bel1be
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Re: A question regarding custom car models

Post by bel1be » 10 Feb 2012, 19:12

Some weeks later it proof that I'm correct
YES there is a difference , LOOK TO THE RABBIT FUN CAR 2 times smaller than a normal car
See it today ash spectator , and it can drive ash close to rails like you can do it with your car

So ?????????????????????????????

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Omnixor
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Re: A question regarding custom car models

Post by Omnixor » 10 Feb 2012, 20:44

either you saw it wrong, or nadeo fucked something up :|

e/ you're wrong. here's the screen where I crashed to the wall, so I can't move forward any more:
Image
Last edited by Omnixor on 10 Feb 2012, 20:50, edited 1 time in total.
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eyebo
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Re: A question regarding custom car models

Post by eyebo » 10 Feb 2012, 20:45

bel1be wrote:YES there is a difference , LOOK TO THE RABBIT FUN CAR 2 times smaller than a normal car
See it today ash spectator , and it can drive ash close to rails like you can do it with your car

So ?????????????????????????????
Nope. Look at these screenshots. I'm holding left against the wall with both cars:

Image
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bel1be
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Re: A question regarding custom car models

Post by bel1be » 10 Feb 2012, 21:27

I only can say what i notice in spectator mode , and this given my on other result
I also Remark , that the guy witch used the car , won everything with dedemania top 3 times

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eyebo
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Re: A question regarding custom car models

Post by eyebo » 10 Feb 2012, 21:31

What you notice while spectating may be a result of network lag, causing the car to appear as if its driving closer to the corners than it actually is.

Someone taking the top dedimania times may just be the result of how good they're driving, not that the car is giving them any advantage.

Anyway, all I know is what I can see from my own tests. I don't claim to be an expert about car models. I just wouldn't jump to any conclusions about it.
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