Kak0 wrote:Ok, I think I see where the problem can be. Until I fix it, here is how you can make your bots move : all you have to do is put the global variable DbgEnableNavMesh at True in your StartServer section. Basically, the game should have understood by itself that this variable is supposed to be True when you use bots, but apparently it didn't.
after some tests i would say that DbgEnableNavMesh should be kept as variable
if only maps with botpaths would be computed like DbgEnableNavMesh enabled then you couldn't use
bots on other maps because they don't move then, for me it's fine to set the variable in a mode where i wan't to use moving
bots
another question though:
works but fails always on my end
the fake players gets created successfully and is working, but the script crashes instantly with the following error
http://www.pictures.esc-clan.net/upload/createfake.jpg
and a request:
it would be great if fake players wouldn't be part of the
Players array but included in the
BotPlayers array