Well, I was opening up Canyon map editor right after a little MP update to test an object and suddenly the stuff from "common" dir was there too, and also in Stadium editor, which hadn't happend before.
The update said it was for Shootmania, but I guess they snuck in a little change for the CO (
custom objects) too
Only crap is that once I put the turbo I'd made in the common folder, the texture of course went blank since it was no longer canyon specific env, from which i had taken the material ("RoadTurbo"). And common has no turbo. At least none that is listed by the nadeoimporter.exe or mentioned in the
custom object specs. Funny thing though...I lost the texture, but kept the physical effect. Makes me wonder whether there's a hidden turbo material in the Common library, or that using common doesn't exclude canyon 100% or that common is derived from canyon and they haven't completely removed the canyon stuff. However I tried to use "_TDSN_mytex_RoadTurbo", "_TDSN_mytex_RoadTurbo2" and "_TDSN_mytex_Turbo", but none of those worked. So now since I still gotta use the "RoadTurbo" canyon-only material, I got a working turbo, but no way to texture it.
