Macros, macros everywhere.

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MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Macros, macros everywhere.

Post by MuNgLo »

nydde wrote:I cant belive that all the stuff in this asenine thread.. Im sorry guys. You want to dumb down and break this game?
first you have to seperate the "micro" jump thats a micro, so small u dont leave the floor wish is a a cheat.

Is it a problem? No its 100% useless. The mini jump on the other hand when u click fast then _hold_ to get a sprint. If u have a micro jump you have no control. Its a "recorded event" You cant hold and reliase using a micro when u want to Its gimic that noobs/cheaters do.

Its not affecting the game its not good its not useful as a cheat even. Whats the problem?!To solv this _non_ problem you have to destroy walljumping aswell plus mini jump to sprint..

The thing with shootmania is that there are millions of things to master, high skill ceiling. Why make this just another cod? We have waited so long for a real game. Just becos some of you dont want to put the time on.. Its sad.

Im sorry this is realy getting me going. Think about what you are asking for, and try and figure out what the consicvense of this thread is..
Imo you are just wrong. if I understand you correctly that is.

First of, allowing the nojump to sprint as it is today is a problem since it is dumbing down the tactical risk assessment you do each time you want to sprint. Back before the dynamic jump when you only had maxjump when you wanted to sprint or get up a small step it affected the games tactical side hugely. Today that special flavour of shootmania is hardly noticable.
Sprint is the reward for the risk you take by jumping. Taking away the risk and leaving the reward is bad.
Secondly, what does this have to do with walljumps?
nydde
Posts: 9
Joined: 18 Mar 2013, 07:58

Re: Macros, macros everywhere.

Post by nydde »

Well obviusly I dont agree, Things that you need to learn will always give depth to the game. Going back to one
jump as ju suggest is a pritty funny stans, what do you think that would do to elite? It would result in absolutly zero
jumping. Have you seen on what lvl the game is played now? It would get 100% impossible to play.

Walljumps, well alot of the jumps and what gives depth to them are all the diffrent timings on the dubble click that you can do, again more depth more diffent jumps, with a jump delay you would effect the game soo much. Again more options more to mearn more depth.

Its funny for how long ppl have waited for a game with alot of depth, alot to master how how little ppl enjoy that. Lets just add some airstrikes and be done with it.
nydde
Posts: 9
Joined: 18 Mar 2013, 07:58

Re: Macros, macros everywhere.

Post by nydde »

Forgot, there is a risk/reward, have you ever faild a mini jump just to get blown away in elit? happens to me every night. That dont mean I have to go and the forum and take that "thing" out. It just meens I need to practis more. But I guess going on here and having it removed is less hassel for some ppl...
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steeffeen
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Joined: 14 Oct 2012, 16:22
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Re: Macros, macros everywhere.

Post by steeffeen »

nydde you don't get the point, it's not wanted that the dynamic jumps get removed completely... the only request is that there is a small minimum jump height, that's all... that doesn't affect walljumps at all!
and it's also not about failing a double jump to sprint, it's about players who are to lame and use macros instead!
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    nydde
    Posts: 9
    Joined: 18 Mar 2013, 07:58

    Re: Macros, macros everywhere.

    Post by nydde »

    steefeen, thats the thing the micros are not a problem. Lame? yes but its not giving them an advantage. Becos they loose control over what they are doing. The micros are a recorded event.

    But let me say it like this, try this test http://stopwatch.onlineclock.net/games/howfast/

    I can go 00.100 ish at my best for a click, but if I try to do that its to fast for the mini jump to sprint, you have to give
    yourself time to hold the button when still in the air to make it work right? So ingame I slow down to maby 00.150 ish

    thats me, im sure some ppl can do it at 00.100 or even faster, so were should we cap the mouse click (this is how they fix things like this)

    So for them not to fuck up the timing with some walljumps and jump to sprint they would have to lock it to sub 00.100
    with that, what would we gain? The micros would be set to the value they put in.

    And every time you click 00.99 only one click would register instead of two.. If they want it to make a diffrens they would set it to maby 00.300 and then the game would be unplayeble..

    Its this or going back to fulljump, becos thats easy. They will never fix it they way you think they can. So just think about what u want to accomplish what its worth to you and what you want to give up.
    MuNgLo
    Posts: 314
    Joined: 12 Jul 2012, 03:37

    Re: Macros, macros everywhere.

    Post by MuNgLo »

    Nydde its lucky for us that you arn't the one to fix this :D Doing it the way you suggest would be stupid. All you need to change is the minimum jump hight. No need to neasure time on keystrokes at all. The way stamina/wj detects now is up for it either way.
    As long as Nadeo don't go down the lazy way like they did with fulljump where it seems they simulate the jumpkey pressed for a certain time. Now that messes with walljump and is stupid. But who uses fulljump? I have no idea why its even in the game.
    If they do it the way you suggest Nydde, well then they are stupid. :D

    For me it isn't as much about the exploitation, use of macros or whatever. For me it's the hostile atmosphere it brings to the table. We can do with out such nonsense in SM. Just remove the cause of the drama and follow the core idea of the game.
    nydde
    Posts: 9
    Joined: 18 Mar 2013, 07:58

    Re: Macros, macros everywhere.

    Post by nydde »

    MuNgLo If I was the one to fix this I would not put any resorces in to it becos of the non problem it is..

    My hole point of replying to this thread was to try and put some light on whats in my mind is a pritty high risk of happening. Dont be naive guys, think about how of a big problem this is and what is the result of what you are asking.

    I dont think that im so far off but thats just me. I think it will go down the way I described. Well I have said my
    piece at least if you get your way and it all go to hell atleast I know I tried.
    MuNgLo
    Posts: 314
    Joined: 12 Jul 2012, 03:37

    Re: Macros, macros everywhere.

    Post by MuNgLo »

    They should have learned something when they made the fulljump function.

    If you can't see how this breaks completely with the core gameplay of the game and how it poisons the community by causing unnecessary drama you are blind. If you see it and still think its a non-issue it's ok. Then I just think you are wrong.
    I wouldn't say it should be top priority. I would rate it the same as about 10 other things I think needs to be fixed. Problem is that most on that list will probably never get any attention. This might.
    nydde
    Posts: 9
    Joined: 18 Mar 2013, 07:58

    Re: Macros, macros everywhere.

    Post by nydde »

    MuNgLo Do i think small jump or even a controled jump to sprint breaks the core of the game? It is at the center of gameplay, its movment mechanics and its beautiful. Something to be masterd. I might missunderstand you m8, but you come out as clueless..

    Some ppl one here have the heart in the right place, they might just not understand how these things pan out.. poisons the community? Are u for real, 10 ppl thats pissed on the forum..

    If they made a minimum jump high, how high should it be? Would not the micro users use that hight precisly and wops
    same problem all over again cos they would still have an advantage right? And we paid with one of the hugh movment
    mechanics of this game. Things like this is what makes this game uniqe. If we dum down it to just some regulure standard movment what has this game to offer over games like QuakeLIVE? Exept a smaller communty that less skilled..

    Well we just have to agree to dissagre, dont be so naive..

    Is your problem with the mechanic it self, or that you think that ppl with micros have an advantage?
    supremo
    Posts: 2
    Joined: 16 May 2013, 12:11

    Re: Macros, macros everywhere.

    Post by supremo »

    MuNgLo I'm not sure you know what a Progressive Jump is?

    Progressive jump is set by default and allows you to change the height at which you jump according to how long you hold your bind, if you tap it you will perform a small hop however if you hold it longer you will perform a maximum height jump. Ok! now we all are all on the same page.

    My question to you sir?
    How do you think the dev's will change the minimum jump height if indeed they take this thread seriously?

    Food for thought! If indeed the dev's do change the minimum jump height, and that's a BIG if? they will probably do as nydde pointed out in his above reply. My guess, like nydde's is the dev's would tweak the timing on the keystrokes. It stands to reason. Were not talking about a full jump where no matter how hard you press your bind you will jump the maximum height. Were talking about a Progressive jump.

    Now! I sort of sit on the fence on this subject. Players are using macros, I see it almost daily..
    Are they gaining an advantage by doing so? Yes. Besides players using macros other players can execute mini jumps without fail every time, while others can't due to hardware. Is this unfair? Yes.

    Is this problem a game breaker? My thought's are no.
    There is many ways players can gain an advantage through hardware. For example I play on a 144hz monitor, would I gain an advantage over someone playing on a 60hz? The answer is yes..


    Personally I would like the dev's to come up with a solution to fixing the macro/hardware problem but I'm guessing It's not an easy thing to do. The one thing they must not do is break the game. If indeed the dev's adjust the timing on the keystrokes then the adjustment has got to be small, really small. The Progressive jump must stay. It's unique to the game and fundamentally raises the skill ceiling.
    Last edited by supremo on 16 May 2013, 17:58, edited 3 times in total.
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