Shadow calculation and lightmaps explained

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endbase
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Joined: 26 Jun 2011, 19:34

Re: Shadow calculation and lightmaps explained

Post by endbase »

Mhh Using command but does'nt do a thingy where do i put the tmnf maps to convert ?? for stadium then ??

Allready tried in My Maps but does not work using command :

Code: Select all

"C:\Program Files (x86)\ManiaPlanet\ManiaPlanetLauncher.exe" /computeallshadows /useronly /collections=Stadium /LmQuality=Default
Greetz base
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jonthekiller
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Re: Shadow calculation and lightmaps explained

Post by jonthekiller »

You just need to put your TMNF maps in Documents/ManiaPlanet/Maps.
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endbase
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Re: Shadow calculation and lightmaps explained

Post by endbase »

I did and still it does'nt work :(

Using windows 8 maybe that's the problem :P

Maniaplanet opens up and then i choose my account and then it sit's there doing nothing !!

Greetz Base
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jonthekiller
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Re: Shadow calculation and lightmaps explained

Post by jonthekiller »

Try to use "Single Account Mode" (Launcher/Configure/Profile).
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endbase
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Re: Shadow calculation and lightmaps explained

Post by endbase »

Thx so far for the support but that is not the solution either breaking my brain here to get it fixed :P

Greet Base
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: Shadow calculation and lightmaps explained

Post by om23 »

hey guys,
I have a problem here.
It seems like one map results in a crash (editor and script).
so, even if i remove the map of the folder it is getting loaded by the script.

any idea?

btw, i changed the script a bit, bcs I didn´t know what the SET CurrentDir means "=%~dp0" ???

Code: Select all

SET CurrentDir="D:\ManiaPlanet\Maps\s2"
"C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe" /computeallshadows /useronly /collections=Stadium /LmQuality=High
pause
br
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TMarc
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Re: Shadow calculation and lightmaps explained

Post by TMarc »

om23 wrote:It seems like one map results in a crash (editor and script).
so, even if i remove the map of the folder it is getting loaded by the script.
Is it possible that the map is somewhere else also?
Some maps are included in the packs (gbx), perhaps one has indeed a bug.
Could you please tell its name?
Did you also clean the cache?
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TMarc
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Re: Shadow calculation and lightmaps explained

Post by TMarc »

Another general hint from Fix :thx:
[b][color=#FF8000]Fix[/color][/b] wrote:The screenshots show no normal map bumpmapping, so it's not the highest.

lightmap bump is automatically ON with the very nice settings (oops my bad, a while while ago it was a separate checkbox), but you can have a temporary lightmap that stores local light specularity.
(not saved on disk because it is heavy, so it's computed everytime you open a map, but it looks sexy).

launcher>advanced>compatibility>lightindex (bellow ultra lightmap)
om23
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Joined: 29 Aug 2010, 21:29

Re: Shadow calculation and lightmaps explained

Post by om23 »

i use custom map.
after clearing cache it started to render the maps that was allready rendered and moved to another folder called "s1s".
the batch calls folder "s2"
very strange isue.
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TMarc
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Re: Shadow calculation and lightmaps explained

Post by TMarc »

it seems it takes all maps of all folders belod ManiaPlanet.
Try removing the file itself (backup first!)?
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