Maniaplanet Update #3 Changelog
Posted: 29 Apr 2014, 18:31
Maniaplanet 3 Beta 3 Changelog
----------------------------------------------------------------------------------
Main changes:
----------------------------------------------------------------------------------
Maniaplanet as a better game operating system
- Improved user interface for buddies, news & servers browser
- A central store to easily explore & play user made titles
- Improved support for custom data like 3D objects
- Optimizations: CPU & GPU
Maniaplanet to allow more diversity for
- modes: thanks to many features for the script
- actions: thanks to a dedicated tool, including making of weapons
- maps: thanks to the ability to remove constraints from the editor
- atmospheres: thanks to mods or real time ambiance track
Trackmania upgrade
- Multienv possible and a Trackmania 2 title with all modes
- Carmix possible in multienv title: Select any TM² car in Canyon or Valley
- Scripted mode all redone to open to even more custom modes
- Solo: add ghost & medals to custom campaigns
Shootmania upgrade
- netcode: major improvement thank to an innovative netvision layer
- gameplay: new freelook key, progressive walljumps, more stamina etc.
- many more gameplay blocks: teleport, force field & gates, slides, sound blocker etc.
- many more visual blocks: for bunkers, fences, woods, stones, walls, signs etc.
Upcoming
- the universal demo
----------------------------------------------------------------------------------
List of changes:
- Easier matchmaking hosting
- Manialink designer
- The sound blocker block
- TM custom modes support
- Custom UI possible for mode makers
- ms in scripted modes
- Metadata for items in maps (copy/paste compatible)
- Map editor / MT remote control (open to clip, close info)
- Map editor: Rightclick + ctrl = reset orbital rotation (easier item placement)
- Map editor: can define Macroblock/item root directory
- Storm: Sound blocker fan block
- Storm: actions icons for laser pad et tech plateforms
- Trackmania: custom AccelCoef & ControlCoef between 0 & 1 for custom car 'quality'
- Replays: Items in replays
- Open the item editor and action maker from the map editor
- Low quality skidmarks in spectator mode for TM
- Fix: TM legacy respawn time at the end of the track
- Fix: Skins in MT
- Fix: Test title pack
- Fix: Buddy system
- Fix: custom paint car icon broken
- Fix: Elite slow capture when force field
- Fix: OnProjectileEnd never fired
- Fix: multiflash car lights
- Fix: laser deny issues in FFA
- Fix: library saves in script occasional troubles
- Fix: loading of locators stalls in multiplayer
- Fix: Have to reset the skin in MT to have them work when shared
- Fix: Car reflect in shooting
- Fix: Rendering preview jittering
- Fix: Fog
Maniaplanet 3 Beta 2.1 Changelog
- updates to siege and elite
- updates to the matchmaking
- performance increase with water reflexions in fast/very fast.
- fixed the "modwork" texture reload
- steam buddies fixes.
- P2P and vehicle skins fixes
- many crash and bug fixes
Maniaplanet 3 Beta 2 Changelog
Maniaplanet
- New: Matchmaking easier hosting
- Change: improved station overlay server browser
- Change: map size limit at 2MB
- Fix: redownload of titles if the environment is not updated
- Fix: buddy chat: split the line if longer than displayable
- Fix: Title musics overlapped Maniaplanet sound in home menu
- Fix: solo medal rankins table were not switching after a race
- Fix: (partial) Regular crash on driver loss. It will now recover, but with a lag.
- Fix: crash on alt tab when using non D3D9 EX on XP
- Fix: more space for automatic overlay button for further translations
- Fix: Lobby are listed in Matchmaking list
Trackmania
- New: Stadium 64x64 No Stadium decoration for custom titles
- New: (TM2) Select any TM² car in Canyon or Valley
- New: Team Attack mode
- Change: (Canyon) Backward driving slowed down
- Change: (Valley) Backward driving slowed down
- Fix: TM multilap issue
- Fix: Car light issues
- Fix: (TM2) back in select new map works
- Fix: TM scripted mode lags divided by 5 on actions (respawn for example)
ShootMania
- New blocks: Storm centered doors & force fields
- New blocks: Storm animated custom sign in metal walls
- New: Script: Respawn at last CP: Bool CanRespawnPlayer(CSmPlayer) Void RespawnPlayer(CSmPlayer)
- New: option: on/off on beacon colors (ping for ignorant noobs ^_^)
- Change: Stamina max +20% reload +10%
- Change: Storm pole & checkpoint visual update in very nice
- Change: (Siege) (Option) switch weapon
- Change: (Elite) Number of dodge replaced by distance of dodge (if <10 cm)
- Change: (Elite) Allies protection on rockets removed
- Fix: neutral plateform does not remove ammo & other similar issues
- Fix: Bumpy wood slides
- Fix: Insta reload
- Fix: Teleport through tunnels & force fields
- Fix: fog on some materials was missing: teleport, bumpers etc.
- Fix: better handling of the 64 bases limit (poles, doors, etc.)
Mediatracker
- New: (Option) MT clip: in clip only
- New: (Option) MT clip: is cycling
- New: bloom track in ambiance
- New: Fog color control in MT
- Fix: TM2 (partial) Spinning wheel in online replays
- Fix: fog fading on low configuration
- Fix: MT ambiance track requires validation message
- Fix: Playsound in MT does not cut the sound so abruptetly when leaving the track
- Fix: MT: can more easily add a block at the end of a block in a track
- Fix: rendering of teleporter in HQ shoot and some other animated stuff
- Fix: switching to Anchor does not make the camera move anymore
Action Maker
- New: Help window for anim editor
- New: (Option) Disable sparks on hit
- Fix: Pose are edited with the custom model
- Fix: CSmActionEvent::EType::OnProjectileEnd triggers
Maniaplanet 3 Beta 1 Changelog
Maniaplanet
- titles: most popular titles visible in a store
- titles: tool for automatic update of title
- titles: medals ranking work on solo modes from custom titles
- titles: ability to make a title update from lan to simplify lan development
- titles: missing pictures in titles fixed
- titles: any pak files will download only what is necessary inside the file itself, include title pak files.
- titles: as long as your file is available to download, a proxy of the file may done by us to decrease your bandwith usage, like a CDN
- buddies: offline mode available at launch or after
- buddies: remove from ingame
- buddies: addbuddy does not exit lobby
- buddies: serverinfo from buddy are available
- buddies: chat history is kept
- buddies: message are sent to offline buddies when they connect
- ladder: loss of points at high level if a player switch from continent in his profile
- ladder: number of players per echelon depends of the number of players on the continent
- planets: number of planets on the servers visible on the player page
- planets: bug of 600 planets is fixed
- script: can trigger a Mediatrack track
- script: rotate pictures
- script: possible to hide the interface (to make a custom one)
- script: faster handling of arrays
- script: can update the server script without restarting the server
- script: minimap tools and helper services
- script: playsound function
- script: a manialink can be added over intro
- script: possibility to add a Manialink track to a mediatrack to code the replay interface
- script: a service to convert an ingame Manialink to mediatrack manialink to help code replay interface
- script: modes does not crash after 20 days
- script: issue for labels with globals is fixed
- script: api to make layers of Manialink in the browser
- script: 2D coordinates to render the 3D viewports
- mediatracker: a global ambiance track to the map is available
- mediatracker: define the name of the screenshot or the video at save in the shooting interface
- mediatracker: an option to upload your video to youtube directly
- mediatracker: a fog track with sky fog parameter
- mediatracker: car buble is visible
- mediatracker: depth of field issu fixed
- items: start, spawn and checkpoints can be made as items
- items: static lights in items
- items: items are visible in replays
- items: maximum number of items fixed
- items: grid placement issues fixed
- manialink: 2D & 3D conflict fixed
- manialink: working stylesheettags
- interface: rolling demos in the titles is possible
- interface: minimize or close directly of system bar
- interface: a menu to copy the server join adress in copy/paste memory
- interface: improve browser visibility of on/off status
- interface: automatic mode of station sorting that mix most recent & manuel customisation with drag&drop only
- commands: batch of videos & lightmaps work with maps with items.
- commands: direct access to solo maps maniaplanet://#campaign=A03@TMValley or #campaign=#1,3@TMValley
- optimisation: SS2 to win CPU perfs (pressforward may not validate)
- mods: xml for atmospheric settings: sky (fog & light) and HDR (bloom, tonemap)
- mods: good reload of all sounds
- render: better fog on particles & characters
- render: automatic downsize of rendering precision for particle potential increase of GPU fillrate
- map editor: air macrobloc placement
- map editor: right click speed as efficient as right ctrl
- server: can move from spectator to player on private servers
Trackmania
- all modes are redone in script
- new mode: team attack
- script: general improvement of scripts for Trackmania
- script: coordinates of other players, but limited in precision due to specific netcode
- solo: it's now possible to add ghost & medals to custom solo campaigns
- server: relay servers operationnal
- replays: when you click on replay, you can now select: play against, watch or edit (new)
- replays: can switch of car model in the simple replay editor
- clublink: team name displayed
Shootmania
- gameplay: you can bind a freelook key: strongly suggested space or right click, to look in a different direction as you move
- gameplay: walljumps are progressive
- gameplay: hitbox is now a cylinder with a sphere on the head.
- gameplay: jump are possible underground
- gameplay: arrows does not splash on water and bounce on power wall
- gameplay: powerjump cost half stamina than before (on power platform blocs)
- gameplay: you can (try) to ping an ally to make your ping appear only for him after (experimental)
- gameplay: different ping per ally possible to know who is making the ping
- gameplay: default sensitivity settings are changed (and are updated automatically from your previous settings)
- gameplay: a dedicated sensitivity multiplier available for freelook mode
- crosshair: digital values available
- crosshair: arrow crosshair can be customised fully
- bots: aerial bots possible
- bots: can have a different size
- bots: looking coordinates available (AimYaw, pitch and direction)
- bots: not part of the ladder anymore
- script: can decrease the jump, like the speed: param JumpPower dans CSmPlayer
- script: you can have the information on which material the player is on
- script: totally unactivate the Shootmania visible shield: HasShield=False
- sctipt: can hide the timer
- script: can stay ingame while spectating: useful for helping others in obstacle if managed in the mode.
- script: unactivate walljump & progressive jump in custom mode
- mediatracker: shootman is visible from external camera in ingame mediatracker
- netcode: a new netvision layer to optimse the perception
- netcode: bullet explosions are client side when on static objects
- netcode: small improvement in upload of information speed
- render: issues with seeing through polygons clipping in near plane fixed
- render: better handling of water plane clipping and underwater
- moods: update of moods settings: all the ligthmaps of Shootmania Storm should be computed again (can use a batch command line to do this)
- items: TM models can be imported as items
- profile: can define a posture for the podium
- modes: new score table
- modes: AFK management integrated
- Royal: Multi teams mode. If there's enough players on a map they will be divided in several teams depending on the number of spawns.
- Elite: when simultaneous, laser has now priority in various conditions: rocket, time etc.
- Elite: number of rockets 'dodged' is displayed
- Elite: Removal of the tie break system. It's replaced by a hard points limit, instant win for the team reaching the limit first
- Elite: to be tested: if allies are shot by a rocket, they are briefly protected (similar to rocket denied & laser reload)
- Elite: UI in replays (all your recent Elite replays can be download from the replays menu: press F9 to remember favorite replays while playing)
- Elite: press F8 to adapt your UI
- Elite: beta 2 settings are not supported anymore
- Siege: no more miss team mate info in team modes (ex: siege)
- Siege : Complete rewrite of the mode. The intermediate Goals are replaced by Gates. For each defender spawn you can now have one or several Gates.
- Combo : Display the respawn timers of the items in spectator mode
- Blocs: teleport base & teleport bloc: stay on the base, and use action button (right click) on the teleport to teleport yourself
- Blocs: force field: 3 armors to open and they close again quickly. you can go through when connected to your base (your colour)
- Blocs: gates: stay 3.5 seconds on the base to open them, and they will close after. you can go through when connected to your base (your colour)
- Blocs: metallic walls
- Blocs: 45° bumpers
- Blocs: Stone walls, roof & stairs building blocs
- Blocs: more aerial bunker blocs
- Blocs: more fences
- Blocs: more wood sliding blocs
- Blocs: fire lamps blocs
Experimental features: beware of your creation when using them and to the possibly "no compatibility" of them in a future updates
- a multienvironnement title of Trackmania 2
- Action maker: weapon or animations
- Item editor: bots, pick up, spot and decoration
- Air mapping: can place blocs without having to place the pillars and can cut the pillars directly.
- Mix mapping: can place ghost blocs without constraints, without services and with risks of visual glitches
----------------------------------------------------------------------------------
Main changes:
----------------------------------------------------------------------------------
Maniaplanet as a better game operating system
- Improved user interface for buddies, news & servers browser
- A central store to easily explore & play user made titles
- Improved support for custom data like 3D objects
- Optimizations: CPU & GPU
Maniaplanet to allow more diversity for
- modes: thanks to many features for the script
- actions: thanks to a dedicated tool, including making of weapons
- maps: thanks to the ability to remove constraints from the editor
- atmospheres: thanks to mods or real time ambiance track
Trackmania upgrade
- Multienv possible and a Trackmania 2 title with all modes
- Carmix possible in multienv title: Select any TM² car in Canyon or Valley
- Scripted mode all redone to open to even more custom modes
- Solo: add ghost & medals to custom campaigns
Shootmania upgrade
- netcode: major improvement thank to an innovative netvision layer
- gameplay: new freelook key, progressive walljumps, more stamina etc.
- many more gameplay blocks: teleport, force field & gates, slides, sound blocker etc.
- many more visual blocks: for bunkers, fences, woods, stones, walls, signs etc.
Upcoming
- the universal demo
----------------------------------------------------------------------------------
List of changes:
- Easier matchmaking hosting
- Manialink designer
- The sound blocker block
- TM custom modes support
- Custom UI possible for mode makers
- ms in scripted modes
- Metadata for items in maps (copy/paste compatible)
- Map editor / MT remote control (open to clip, close info)
- Map editor: Rightclick + ctrl = reset orbital rotation (easier item placement)
- Map editor: can define Macroblock/item root directory
- Storm: Sound blocker fan block
- Storm: actions icons for laser pad et tech plateforms
- Trackmania: custom AccelCoef & ControlCoef between 0 & 1 for custom car 'quality'
- Replays: Items in replays
- Open the item editor and action maker from the map editor
- Low quality skidmarks in spectator mode for TM
- Fix: TM legacy respawn time at the end of the track
- Fix: Skins in MT
- Fix: Test title pack
- Fix: Buddy system
- Fix: custom paint car icon broken
- Fix: Elite slow capture when force field
- Fix: OnProjectileEnd never fired
- Fix: multiflash car lights
- Fix: laser deny issues in FFA
- Fix: library saves in script occasional troubles
- Fix: loading of locators stalls in multiplayer
- Fix: Have to reset the skin in MT to have them work when shared
- Fix: Car reflect in shooting
- Fix: Rendering preview jittering
- Fix: Fog
Maniaplanet 3 Beta 2.1 Changelog
- updates to siege and elite
- updates to the matchmaking
- performance increase with water reflexions in fast/very fast.
- fixed the "modwork" texture reload
- steam buddies fixes.
- P2P and vehicle skins fixes
- many crash and bug fixes
Maniaplanet 3 Beta 2 Changelog
Maniaplanet
- New: Matchmaking easier hosting
- Change: improved station overlay server browser
- Change: map size limit at 2MB
- Fix: redownload of titles if the environment is not updated
- Fix: buddy chat: split the line if longer than displayable
- Fix: Title musics overlapped Maniaplanet sound in home menu
- Fix: solo medal rankins table were not switching after a race
- Fix: (partial) Regular crash on driver loss. It will now recover, but with a lag.
- Fix: crash on alt tab when using non D3D9 EX on XP
- Fix: more space for automatic overlay button for further translations
- Fix: Lobby are listed in Matchmaking list
Trackmania
- New: Stadium 64x64 No Stadium decoration for custom titles
- New: (TM2) Select any TM² car in Canyon or Valley
- New: Team Attack mode
- Change: (Canyon) Backward driving slowed down
- Change: (Valley) Backward driving slowed down
- Fix: TM multilap issue
- Fix: Car light issues
- Fix: (TM2) back in select new map works
- Fix: TM scripted mode lags divided by 5 on actions (respawn for example)
ShootMania
- New blocks: Storm centered doors & force fields
- New blocks: Storm animated custom sign in metal walls
- New: Script: Respawn at last CP: Bool CanRespawnPlayer(CSmPlayer) Void RespawnPlayer(CSmPlayer)
- New: option: on/off on beacon colors (ping for ignorant noobs ^_^)
- Change: Stamina max +20% reload +10%
- Change: Storm pole & checkpoint visual update in very nice
- Change: (Siege) (Option) switch weapon
- Change: (Elite) Number of dodge replaced by distance of dodge (if <10 cm)
- Change: (Elite) Allies protection on rockets removed
- Fix: neutral plateform does not remove ammo & other similar issues
- Fix: Bumpy wood slides
- Fix: Insta reload
- Fix: Teleport through tunnels & force fields
- Fix: fog on some materials was missing: teleport, bumpers etc.
- Fix: better handling of the 64 bases limit (poles, doors, etc.)
Mediatracker
- New: (Option) MT clip: in clip only
- New: (Option) MT clip: is cycling
- New: bloom track in ambiance
- New: Fog color control in MT
- Fix: TM2 (partial) Spinning wheel in online replays
- Fix: fog fading on low configuration
- Fix: MT ambiance track requires validation message
- Fix: Playsound in MT does not cut the sound so abruptetly when leaving the track
- Fix: MT: can more easily add a block at the end of a block in a track
- Fix: rendering of teleporter in HQ shoot and some other animated stuff
- Fix: switching to Anchor does not make the camera move anymore
Action Maker
- New: Help window for anim editor
- New: (Option) Disable sparks on hit
- Fix: Pose are edited with the custom model
- Fix: CSmActionEvent::EType::OnProjectileEnd triggers
Maniaplanet 3 Beta 1 Changelog
Maniaplanet
- titles: most popular titles visible in a store
- titles: tool for automatic update of title
- titles: medals ranking work on solo modes from custom titles
- titles: ability to make a title update from lan to simplify lan development
- titles: missing pictures in titles fixed
- titles: any pak files will download only what is necessary inside the file itself, include title pak files.
- titles: as long as your file is available to download, a proxy of the file may done by us to decrease your bandwith usage, like a CDN
- buddies: offline mode available at launch or after
- buddies: remove from ingame
- buddies: addbuddy does not exit lobby
- buddies: serverinfo from buddy are available
- buddies: chat history is kept
- buddies: message are sent to offline buddies when they connect
- ladder: loss of points at high level if a player switch from continent in his profile
- ladder: number of players per echelon depends of the number of players on the continent
- planets: number of planets on the servers visible on the player page
- planets: bug of 600 planets is fixed
- script: can trigger a Mediatrack track
- script: rotate pictures
- script: possible to hide the interface (to make a custom one)
- script: faster handling of arrays
- script: can update the server script without restarting the server
- script: minimap tools and helper services
- script: playsound function
- script: a manialink can be added over intro
- script: possibility to add a Manialink track to a mediatrack to code the replay interface
- script: a service to convert an ingame Manialink to mediatrack manialink to help code replay interface
- script: modes does not crash after 20 days
- script: issue for labels with globals is fixed
- script: api to make layers of Manialink in the browser
- script: 2D coordinates to render the 3D viewports
- mediatracker: a global ambiance track to the map is available
- mediatracker: define the name of the screenshot or the video at save in the shooting interface
- mediatracker: an option to upload your video to youtube directly
- mediatracker: a fog track with sky fog parameter
- mediatracker: car buble is visible
- mediatracker: depth of field issu fixed
- items: start, spawn and checkpoints can be made as items
- items: static lights in items
- items: items are visible in replays
- items: maximum number of items fixed
- items: grid placement issues fixed
- manialink: 2D & 3D conflict fixed
- manialink: working stylesheettags
- interface: rolling demos in the titles is possible
- interface: minimize or close directly of system bar
- interface: a menu to copy the server join adress in copy/paste memory
- interface: improve browser visibility of on/off status
- interface: automatic mode of station sorting that mix most recent & manuel customisation with drag&drop only
- commands: batch of videos & lightmaps work with maps with items.
- commands: direct access to solo maps maniaplanet://#campaign=A03@TMValley or #campaign=#1,3@TMValley
- optimisation: SS2 to win CPU perfs (pressforward may not validate)
- mods: xml for atmospheric settings: sky (fog & light) and HDR (bloom, tonemap)
- mods: good reload of all sounds
- render: better fog on particles & characters
- render: automatic downsize of rendering precision for particle potential increase of GPU fillrate
- map editor: air macrobloc placement
- map editor: right click speed as efficient as right ctrl
- server: can move from spectator to player on private servers
Trackmania
- all modes are redone in script
- new mode: team attack
- script: general improvement of scripts for Trackmania
- script: coordinates of other players, but limited in precision due to specific netcode
- solo: it's now possible to add ghost & medals to custom solo campaigns
- server: relay servers operationnal
- replays: when you click on replay, you can now select: play against, watch or edit (new)
- replays: can switch of car model in the simple replay editor
- clublink: team name displayed
Shootmania
- gameplay: you can bind a freelook key: strongly suggested space or right click, to look in a different direction as you move
- gameplay: walljumps are progressive
- gameplay: hitbox is now a cylinder with a sphere on the head.
- gameplay: jump are possible underground
- gameplay: arrows does not splash on water and bounce on power wall
- gameplay: powerjump cost half stamina than before (on power platform blocs)
- gameplay: you can (try) to ping an ally to make your ping appear only for him after (experimental)
- gameplay: different ping per ally possible to know who is making the ping
- gameplay: default sensitivity settings are changed (and are updated automatically from your previous settings)
- gameplay: a dedicated sensitivity multiplier available for freelook mode
- crosshair: digital values available
- crosshair: arrow crosshair can be customised fully
- bots: aerial bots possible
- bots: can have a different size
- bots: looking coordinates available (AimYaw, pitch and direction)
- bots: not part of the ladder anymore
- script: can decrease the jump, like the speed: param JumpPower dans CSmPlayer
- script: you can have the information on which material the player is on
- script: totally unactivate the Shootmania visible shield: HasShield=False
- sctipt: can hide the timer
- script: can stay ingame while spectating: useful for helping others in obstacle if managed in the mode.
- script: unactivate walljump & progressive jump in custom mode
- mediatracker: shootman is visible from external camera in ingame mediatracker
- netcode: a new netvision layer to optimse the perception
- netcode: bullet explosions are client side when on static objects
- netcode: small improvement in upload of information speed
- render: issues with seeing through polygons clipping in near plane fixed
- render: better handling of water plane clipping and underwater
- moods: update of moods settings: all the ligthmaps of Shootmania Storm should be computed again (can use a batch command line to do this)
- items: TM models can be imported as items
- profile: can define a posture for the podium
- modes: new score table
- modes: AFK management integrated
- Royal: Multi teams mode. If there's enough players on a map they will be divided in several teams depending on the number of spawns.
- Elite: when simultaneous, laser has now priority in various conditions: rocket, time etc.
- Elite: number of rockets 'dodged' is displayed
- Elite: Removal of the tie break system. It's replaced by a hard points limit, instant win for the team reaching the limit first
- Elite: to be tested: if allies are shot by a rocket, they are briefly protected (similar to rocket denied & laser reload)
- Elite: UI in replays (all your recent Elite replays can be download from the replays menu: press F9 to remember favorite replays while playing)
- Elite: press F8 to adapt your UI
- Elite: beta 2 settings are not supported anymore
- Siege: no more miss team mate info in team modes (ex: siege)
- Siege : Complete rewrite of the mode. The intermediate Goals are replaced by Gates. For each defender spawn you can now have one or several Gates.
- Combo : Display the respawn timers of the items in spectator mode
- Blocs: teleport base & teleport bloc: stay on the base, and use action button (right click) on the teleport to teleport yourself
- Blocs: force field: 3 armors to open and they close again quickly. you can go through when connected to your base (your colour)
- Blocs: gates: stay 3.5 seconds on the base to open them, and they will close after. you can go through when connected to your base (your colour)
- Blocs: metallic walls
- Blocs: 45° bumpers
- Blocs: Stone walls, roof & stairs building blocs
- Blocs: more aerial bunker blocs
- Blocs: more fences
- Blocs: more wood sliding blocs
- Blocs: fire lamps blocs
Experimental features: beware of your creation when using them and to the possibly "no compatibility" of them in a future updates
- a multienvironnement title of Trackmania 2
- Action maker: weapon or animations
- Item editor: bots, pick up, spot and decoration
- Air mapping: can place blocs without having to place the pillars and can cut the pillars directly.
- Mix mapping: can place ghost blocs without constraints, without services and with risks of visual glitches