Maniaplanet 2 Update

Discuss everything related to Trackmania 2.

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Der-Kleine
Posts: 42
Joined: 26 Apr 2011, 22:06

Re: Maniaplanet 2 Update

Post by Der-Kleine »

mistertl wrote:
Der-Kleine wrote:
Hylis wrote:some players have blurry interface, do you have screens of it?
Yep, right here:

http://twitpic.com/a3twbm/full (main menu, as you can see the TRACKMANIA² TM CANYON text is verry blurry)

http://twitpic.com/a3twh2/full (in the menu for adding a game the box art for Shootmania and Trackmania² is verry blurry as well)
You have an AMD/ATI GPU and enabled the Morphological Filtering in the driver, right? Disable it, and it should be OK ;)
Nope, I'm using a Nvidia GT 330 M
Last edited by Der-Kleine on 04 Jul 2012, 16:11, edited 1 time in total.
Hylis
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Re: Maniaplanet 2 Update

Post by Hylis »

Added to the FAQ the link for the full download of the updated version

free
Hylis
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Re: Maniaplanet 2 Update

Post by Hylis »

Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?

We are looking internally at what it could be atm by the way.
mistertl
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Re: Maniaplanet 2 Update

Post by mistertl »

Der-Kleine wrote: Nope, I'm using a Nvidia GT 330 M
Hm, strange, because I can reproduce it with that setting with my AMD/ATI GPU. Don't know if nVidia have the same kind of options?
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Der-Kleine
Posts: 42
Joined: 26 Apr 2011, 22:06

Re: Maniaplanet 2 Update

Post by Der-Kleine »

Hylis wrote:
Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?

We are looking internally at what it could be atm by the way.
No, they are set to medium. I set them to high for a short time to render a replay (for better quality, I'll upload a video showing all the new tunnel blocks soon! :) ) and the Menu looked better then.
chaos2
Posts: 20
Joined: 27 Aug 2011, 17:34
Location: Karlsruhe, Germany

Re: Maniaplanet 2 Update

Post by chaos2 »

I found a problem with a new trackpiece. Its the dual tunnel from steep to flat. The connection seems buggy as the wall doesn't disappear:

Image

By the way, i would appreciate it, when you develop new ones, if there were more wide trackpieces, the narrow ones don't help to get much Fun out of driving.

Cheerio,

Chaos2
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Omnixor
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Re: Maniaplanet 2 Update

Post by Omnixor »

Hylis wrote:
Der-Kleine wrote:Nope, I'm using a Nvidia GT 330 M
Maybe textures are set to low?

We are looking internally at what it could be atm by the way.
game just thinks of all menu graphics as of textures. if they're set to low in launcher, they're low quality (blurry) in menu too. having same problem, geforce 310m.
- staff head of ESL TM²Stadium -
moo-whazzaa
Posts: 38
Joined: 04 Jul 2012, 14:15
Location: Dark Side of the Moon

Re: Maniaplanet 2 Update

Post by moo-whazzaa »

maniaplanet://#join=192.168.2.100@TMCanyon



-What is the new command syntax to join servers?
maniaplanet://#join=xxxxxxx@TMCanyon for Canyon servers
maniaplanet://#join=xxxxxxx@SMStorm for Storm servers



Installed the new server :
http://forum.maniaplanet.com/viewtopic. ... 61&t=11313

And added

For fake LAN mode, use /forceip=[local IP] in command line. The dedicated still need to connect to the master server to check login and password but you'll be able to join your server.

This works for me :D
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firstdriver
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Joined: 23 Sep 2011, 15:40

Re: Maniaplanet 2 Update

Post by firstdriver »

I can't even see the Track Editor!! :? ... It could be that I can't even load my TM2 game title into MP :? :? :?
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justanother1
Posts: 63
Joined: 16 Aug 2011, 07:06

Re: Maniaplanet 2 Update

Post by justanother1 »

So you changed all my standard and custom keyboard shortcuts .... found a way to remove all the decent servers.... and now we need a new Unlimiter .... which may be impossible.. cuz of the new "Menu" thingy for the Shooter that is bogging down progress on my next environment ??

What about import for custom blocks ?? still waiting ...
Still no fixed (#2) default camera for 2-wheel motorcycles ??
How about animated signs and avatars ??

The new blocks are cool but you sure killed a bunch of the rest of the game to do it ???
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