A few asked me about increasing the request rate limit so I thought i'd share our policy on the forum for future reference.
Our policy is not to increase the request rate limit a priori. It allow us to better handle server load ; it also "force" developers to use important best practices such as caching (no need to request the same player object 1000 times per hours ; it's better to cache it for like 1 or 2 hours). Moreover, in my experience, people tend to underestimate this limit.
If however you actually reach the limit (see graph on the API username management page), send me a message with your username: I will check the graph and increase the limit if needed.
QED
