Jump pads %

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volum
Posts: 19
Joined: 19 Aug 2011, 12:17

Jump pads %

Post by volum »

Jump pads are cool and theres nice variety for different angles, but in many cases when I just need little hop to 3 blocks high areas or something similar, every jump pad throws too high.

So what would be nice is to have possibility to adjustment jump pads. For example all that list of different jump pad blocks would stay same, but if you need to adjust pads power littlebit, you could use that same tool thats used for mark poles, to highlight all jump pads and then change percentage from 1-99% for each jump pad from there. Or something like that..
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Der-Kleine
Posts: 42
Joined: 26 Apr 2011, 22:06

Re: Jump pads %

Post by Der-Kleine »

It'd definetly be good if one could (like in the level Editor of Portal 2) just drag the landing point and the peak of the jump to the place where one wants to have the player land and fly through, and based on the distance and angle one gets shot away the 3D model for the Jump Pad changes (using the 9 available)
g1ock.0ut
Posts: 39
Joined: 27 Jul 2012, 01:30

Re: Jump pads %

Post by g1ock.0ut »

I feel like that's just way too complex. currently you have 18 different options for jump trajectory and height (the grass based blocks don't shoot the same as the concrete based blocks)
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