Sorry, but in my post I am tolking about server problem, not about client.

I can put the example, wait, wait, wait... oh, come on! Ok, loaded, now joining, again loading, and... Wow! Now all ok! Good work. Ok, I am find old logs... For example (I dont found log with MaximPro, oh found!), :
Code: Select all
[2012/08/30 18:30:29] ...Match settings loaded
[2012/08/30 18:30:29] Autostart server on internet
[2012/08/30 18:30:29] Starting server...
[2012/08/30 18:30:29] - Warning! -
You seem to be on a private network.
Unless you have configured your NAT,
other players on internet will not be
able to join in...
[2012/08/30 18:30:29] Loading map Siege - CountrySide.Map.Gbx (qLsl1zUThcAq_Tox3pH8CjoNr3g)...
[2012/08/30 18:30:29] ...Load succeeds
[2012/08/30 18:30:34] Script 'Mode:Siege': 5270> Match Begin
5270> Map Begin
[2012/08/30 18:30:35] Script 'Mode:Siege': 5670> Round Begin
[2012/08/30 18:32:23] Connection of a new player: faserg_1(95.165.141.112:2351)
[2012/08/30 18:33:34] Connection of a new player: alividerci(109.126.19.176:2351)
You see that now using port 2351. (Somewhere ...2 or ...3, if player connected to mp1.*** mp2.*** or mp3.***, it is not my theory, it sad Maxim Pro.) But if I close ports (not all, exlude 2000-4000 (I opened all ports<=, from 1 to 65***) my server again cannot work normal. Realy bad, isn't it?
faserg1 wrote:Only elite? So, mode cannot do something with connection. Hm, as I know sometimes MP cannot connect by UDP, than using TCP. I think that server/players not opened UDP protocol.
Do you read that? It mean that mode cannot influence (right? this word? Oh, my bad english...

) on conection. What telling maniaplanet? I don't know what you mean. So:
faserg1 wrote:So, can you sad about problem more?
(sad = tell = say = speak (bad english...

))