Trackmania United Forever Crash

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golfmax13
Posts: 3
Joined: 29 Oct 2012, 23:12

Trackmania United Forever Crash

Post by golfmax13 »

The game has been crashing after a few minutes and I get a blue screen but it doesn't stay on long enough to know what's going on. I've made out references to the graphic card, memory etc., and I've tried to make sure I have the updated graphic driver and my memory is above the norm. The driver is an ATI Raedon 4600 series. I've even tried to lower the graphics acceleration but the Raedon card won't let me. I looked at the FAQ's for this answer but I didn't see a post on it.

I'm enclosing the first part of the Crash Log if that's any help. Thanks in advance.

Code: Select all

[Win32] CmdLine="C:\Program Files\TmUnitedForever\TmForever.exe" 
[Sys] GpuPerf found in C:\Users\Joe\Documents\TrackMania\Config\GfxDevicePerfs.txt
[Sys] GameConfigPreset = High
[Sys] GameConfigPreset = VeryHigh
[Sys] GameConfigPreset = VeryHigh
[Sys] GameConfigPreset = VeryHigh
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "ATI Radeon HD 4600 Series"(0x1002,0x9490) with 8.17.10.1124(aticfx32.dll) DDI9 driver.
[Dx9] Video Memory MBytes = 1.02e+003
[Dx9] AGP Memory MBytes = 1.41e+003
[Dx9] Device created in Windowed.
[Hms] CPlugTreeVisualMip::s_ScaleZ = 1
[Hms] ShaderQuality=PC3 High
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|High
[Hms] ShadowBufferDisable=0
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic 8x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapQuality=1
[Hms] MultiSampling=None
[Win32] WM_SIZE=MAXIMIZED(1 024x768)
[Dx9] MemoryAgpUseFactor=0
[Win32] WM_ACTIVATEAPP(1) received
[CameraFx] CSceneFxColors Bitmaps created
[CameraFx] CSceneFxDepthOfField Bitmaps created
[CameraFx] CSceneFxMotionBlur Bitmaps created
[CameraFx] CSceneFxBloom Bitmaps created
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
Main connection disconnected (0) : No reason
Main connection disconnected (0) : There are too many players.
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
Main connection disconnected (0) : No reason
[Net] Connection to Game Server
[Net] EState_GameNet_RoundPrepare : 266 305
MainLoop_RoundPrepare : challenge fully loaded : 266 633
MainLoop_RoundPrepare : Exit (0) : 272 724
[Net] EState_GameNet_RoundPlay : 272 724
[Net] Change NetState : EGameState_Net_Sync
[Net] Change NetState : EGameState_Net_Playing
[Net] Playing Round 6 042 on Track : $00cNOC $fd0Nascar STD $fff04
[Net] Change NetState : EGameState_Net_ExitRound : 0
[Net] EState_GameNet_RoundExit : 436 913
[Net] EState_GameNet_RoundPrepare : 436 913
MainLoop_RoundPrepare : challenge fully loaded : 437 949
TmForever
2.11.26
2010-03-15
[Sys] Os = Windows 7 Home Premium(Service Pack 1)
[Sys] Cpu = Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz
[Sys] Cpu = 3 166MHz (bench)
[Sys] Physical memory = 3 328 Mb
[Sys] Windows GDI resolution = 1 440x900x32b
[Sys] ExeChecksum = 0x31C17139
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 29%
[Sys] TotalPhys = 3 328 Mb
[Sys] AvailPhys = 2 337 Mb
[Sys] TotalPageFile = 6 653 Mb
[Sys] AvailPageFile = 5 670 Mb
[Sys] TotalVirtual = 2 048 Mb
[Sys] AvailVirtual = 1 974 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 41%
[Sys] TotalPhys = 3 328 Mb
[Sys] AvailPhys = 1 955 Mb
[Sys] TotalPageFile = 6 653 Mb
[Sys] AvailPageFile = 5 202 Mb
[Sys] TotalVirtual = 2 048 Mb
[Sys] AvailVirtual = 1 364 Mb
[Sys] ----------------------------
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "ATI Radeon HD 4600 Series"(0x1002,0x9490) with 8.17.10.1124(aticfx32.dll) DDI9 driver.
[Dx9] Video Memory MBytes = 1.02e+003
[Dx9] AGP Memory MBytes = 1.41e+003
[Dx9] Device created in Fullscreen.
Win32 Exception : Access violation
=>Occured at address 0x5E68FF6A
The thread tried to read from the invalid address (data) 0x5E68FF6A
eax=0x00A6C4D0 ebx=0x1F22C718 ecx=0x00BBC884 edx=0x5E68FF6A
edi=0x00000001 esi=0x00BBC884 ebp=0x0012DDA0 esp=0x0012DDD4 eip=0x5E68FF6A
@ [nofiber] / t=(438464, 382270)
Called from address 0x836C43E4
End of stack...
[Sys] Time is 20h 25mn 54s 848ms

Crash while loading "C:\Program Files\TmUnitedForever\Packs\stadium.pak"
This file is located in a read-only folder => file can't be corrupted !!
Loading callstack:
<virtual>C:\Program Files\TmUnitedForever\GameData\Collections\Stadium.TMCollection.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\ConstructionZone\ConstructionZoneFrontier\StadiumDirtBorder.TMZoneFrontier.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\ConstructionBlockInfo\ConstructionBlockInfoFrontier\StadiumDirtBorder.TMEDFrontier.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\Media\Solid\Zone\DirtBorder\DirtBase1.Solid.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Techno2\Media\Shader\SoilFixToGen21 PC3.Shader.Gbx

Ebp was corrupted (0x18BBD1E0)and fixed to :0x0012DDA0
Stack was copied from 0x0x0012DD20, 16 384 bytes
User avatar
firstdriver
Posts: 404
Joined: 23 Sep 2011, 15:40

Re: Trackmania United Forever Crash

Post by firstdriver »

Just a thought .... Have you tried lowering the grafx level in the Trackmania game configuration (the grey box at the game start-up)as they all look very high in that log?
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