I'm enclosing the first part of the Crash Log if that's any help. Thanks in advance.
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[Win32] CmdLine="C:\Program Files\TmUnitedForever\TmForever.exe"
[Sys] GpuPerf found in C:\Users\Joe\Documents\TrackMania\Config\GfxDevicePerfs.txt
[Sys] GameConfigPreset = High
[Sys] GameConfigPreset = VeryHigh
[Sys] GameConfigPreset = VeryHigh
[Sys] GameConfigPreset = VeryHigh
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "ATI Radeon HD 4600 Series"(0x1002,0x9490) with 8.17.10.1124(aticfx32.dll) DDI9 driver.
[Dx9] Video Memory MBytes = 1.02e+003
[Dx9] AGP Memory MBytes = 1.41e+003
[Dx9] Device created in Windowed.
[Hms] CPlugTreeVisualMip::s_ScaleZ = 1
[Hms] ShaderQuality=PC3 High
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|High
[Hms] ShadowBufferDisable=0
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic 8x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapQuality=1
[Hms] MultiSampling=None
[Win32] WM_SIZE=MAXIMIZED(1 024x768)
[Dx9] MemoryAgpUseFactor=0
[Win32] WM_ACTIVATEAPP(1) received
[CameraFx] CSceneFxColors Bitmaps created
[CameraFx] CSceneFxDepthOfField Bitmaps created
[CameraFx] CSceneFxMotionBlur Bitmaps created
[CameraFx] CSceneFxBloom Bitmaps created
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
Main connection disconnected (0) : No reason
Main connection disconnected (0) : There are too many players.
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
Main connection disconnected (0) : No reason
[Net] Connection to Game Server
[Net] EState_GameNet_RoundPrepare : 266 305
MainLoop_RoundPrepare : challenge fully loaded : 266 633
MainLoop_RoundPrepare : Exit (0) : 272 724
[Net] EState_GameNet_RoundPlay : 272 724
[Net] Change NetState : EGameState_Net_Sync
[Net] Change NetState : EGameState_Net_Playing
[Net] Playing Round 6 042 on Track : $00cNOC $fd0Nascar STD $fff04
[Net] Change NetState : EGameState_Net_ExitRound : 0
[Net] EState_GameNet_RoundExit : 436 913
[Net] EState_GameNet_RoundPrepare : 436 913
MainLoop_RoundPrepare : challenge fully loaded : 437 949
TmForever
2.11.26
2010-03-15
[Sys] Os = Windows 7 Home Premium(Service Pack 1)
[Sys] Cpu = Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz
[Sys] Cpu = 3 166MHz (bench)
[Sys] Physical memory = 3 328 Mb
[Sys] Windows GDI resolution = 1 440x900x32b
[Sys] ExeChecksum = 0x31C17139
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 29%
[Sys] TotalPhys = 3 328 Mb
[Sys] AvailPhys = 2 337 Mb
[Sys] TotalPageFile = 6 653 Mb
[Sys] AvailPageFile = 5 670 Mb
[Sys] TotalVirtual = 2 048 Mb
[Sys] AvailVirtual = 1 974 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 41%
[Sys] TotalPhys = 3 328 Mb
[Sys] AvailPhys = 1 955 Mb
[Sys] TotalPageFile = 6 653 Mb
[Sys] AvailPageFile = 5 202 Mb
[Sys] TotalVirtual = 2 048 Mb
[Sys] AvailVirtual = 1 364 Mb
[Sys] ----------------------------
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "ATI Radeon HD 4600 Series"(0x1002,0x9490) with 8.17.10.1124(aticfx32.dll) DDI9 driver.
[Dx9] Video Memory MBytes = 1.02e+003
[Dx9] AGP Memory MBytes = 1.41e+003
[Dx9] Device created in Fullscreen.
Win32 Exception : Access violation
=>Occured at address 0x5E68FF6A
The thread tried to read from the invalid address (data) 0x5E68FF6A
eax=0x00A6C4D0 ebx=0x1F22C718 ecx=0x00BBC884 edx=0x5E68FF6A
edi=0x00000001 esi=0x00BBC884 ebp=0x0012DDA0 esp=0x0012DDD4 eip=0x5E68FF6A
@ [nofiber] / t=(438464, 382270)
Called from address 0x836C43E4
End of stack...
[Sys] Time is 20h 25mn 54s 848ms
Crash while loading "C:\Program Files\TmUnitedForever\Packs\stadium.pak"
This file is located in a read-only folder => file can't be corrupted !!
Loading callstack:
<virtual>C:\Program Files\TmUnitedForever\GameData\Collections\Stadium.TMCollection.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\ConstructionZone\ConstructionZoneFrontier\StadiumDirtBorder.TMZoneFrontier.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\ConstructionBlockInfo\ConstructionBlockInfoFrontier\StadiumDirtBorder.TMEDFrontier.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Stadium\Media\Solid\Zone\DirtBorder\DirtBase1.Solid.Gbx
<virtual>C:\Program Files\TmUnitedForever\GameData\Techno2\Media\Shader\SoilFixToGen21 PC3.Shader.Gbx
Ebp was corrupted (0x18BBD1E0)and fixed to :0x0012DDA0
Stack was copied from 0x0x0012DD20, 16 384 bytes