NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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Harrison_rus
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Posts: 243
Joined: 03 Nov 2011, 17:16
Location: Russia

Re: Custom Objects Specifications

Post by Harrison_rus »

Yes, on Blender i put 100.00 in scale parameter of fbx exporter, all is ok.
Pivots, GridSnap and Cube, all works nice !! :thumbsup: :thx:
I do not want to "torture" model ...
So the main question. Will NadeoImporter corrected or will remain?
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darmaya
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Joined: 08 Sep 2011, 14:20

Re: Custom Objects Specifications

Post by darmaya »

Harrison_rus wrote:Will NadeoImporter corrected or will remain?
Yep, very appropriate question..

Maybe i'm a trash with 3dmax,
but if i made a 256x256x64 mt bloc,
i have to put the exporter in MILLIMETERS, and it gave me a 64x64x16 block.

So, the question still is:
"Will NadeoImporter corrected or will remain?".
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damien
Nadeo
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Joined: 14 Jun 2010, 17:36

Re: Custom Objects Specifications

Post by damien »

Hi,
an updated version of NadeoImporter has been uploaded.

thanks for your feedback !
damien
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darmaya
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Joined: 08 Sep 2011, 14:20

Re: Custom Objects Specifications

Post by darmaya »

TY! :)
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Harrison_rus
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Location: Russia

Re: Custom Objects Specifications

Post by Harrison_rus »

Thanks! :thx:
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

Quand j'importe mon block, les pivots ne sont pas corrects. Aussi, j'ai bien écrit 4 pivots dans mon fichier .xml et pourtant, il n'y en a que 2 dans le jeu.

Peut-être que je me suis trompé et si c'est le cas, quelqu'un pourrait-il me dire comment faire ces pivots correctement ?

Une autre question : dans cet exemple : <Pivot Pos="0 0 0"/> , est-ce (X,Y,Z) ou (Z,X,Y) ou autre chose :?:

Ty in advance :D

P.S. My .xml file :

Code: Select all

<Object>
	<Pivots>
		<Pivot Pos="0 0 0"/>
		<Pivot Pos="32 -32 0"/>
		<Pivot Pos="32 32 0"/>
		<Pivot Pos="-32 32 0"/>
		<Pivot Pos="-32 -32 0"/>
	</Pivots>
	<GridSnap HStep="8" VStep="4" />
</Object>
--------------------------------------------------------------------------------------------------------------

When I import my block, the pivot are not correct. Also I put 4 pivots in the .xml file and there are only 2 pivots in-game.

Maybe I'm wrong and if it's the case, could you please tell me how to do them correctly ?

Another question : in this example : <Pivot Pos="0 0 0"/> , is it (X,Y,Z) or (Z,X,Y) or wathever :?:

Merci d'avance :D

P.S. Mon fichier .xml :

Code: Select all

<Object>
	<Pivots>
		<Pivot Pos="0 0 0"/>
		<Pivot Pos="32 -32 0"/>
		<Pivot Pos="32 32 0"/>
		<Pivot Pos="-32 32 0"/>
		<Pivot Pos="-32 -32 0"/>
	</Pivots>
	<GridSnap HStep="8" VStep="4" />
</Object>
Last edited by phil13hebert on 29 Dec 2012, 19:35, edited 1 time in total.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
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Sound: 7.1
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spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
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Re: Custom Objects Specifications

Post by spaii »

Pour se repérer avec les axes x y z dans TM :
X : gauche droite
Y : haut bas
Z : devant derrière

Peut-être :

Code: Select all

<Object>
	<Pivots>
		<Pivot Pos="0 0 0"/>
		<Pivot Pos="32 0 -32"/>
		<Pivot Pos="32 0 32"/>
		<Pivot Pos="-32 0 32"/>
		<Pivot Pos="-32 0 -32"/>
	</Pivots>
	<GridSnap HStep="8" VStep="4" />
</Object>
Bon courage !! ;)
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

spaii wrote:Pour se repérer avec les axes x y z dans TM :
X : gauche droite
Y : haut bas
Z : devant derrière

Peut-être :

Code: Select all

<Object>
	<Pivots>
		<Pivot Pos="0 0 0"/>
		<Pivot Pos="32 0 -32"/>
		<Pivot Pos="32 0 32"/>
		<Pivot Pos="-32 0 32"/>
		<Pivot Pos="-32 0 -32"/>
	</Pivots>
	<GridSnap HStep="8" VStep="4" />
</Object>
Bon courage !! ;)
Merci spaii ! C'était une erreur de ma part. J'ai testé avec ton code et ça fonctionne parfaitement. :thumbsup:
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
Contact:

Re: Custom Objects Specifications

Post by spaii »

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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

I must say.. this all works pretty well. Only problem is that you have to create your own title for it to show up in multiplayer mode, but it works.
Created several models in LightWave and with its native fbx export it all works like a charm, had no issues at all.
I'll try to post some images later on.
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